Apple is finally opening the iPhone to third-party app stores in the European Union, kicking off a potentially vibrant, unwieldy, and eclectic new era for its app ecosystem. At least, it might, depending on how developers respond to a hurdle that is at once tiny and immense: a €0.50 fee.
Apple is introducing a new fee structure for apps that want to operate on these third-party stores. On the surface, it looks great: apps pay no cut of sales to Apple if they’re distributed via a third-party store. And if a developer still wants to be distributed via Apple’s App Store, too, the cut drops from the traditional 30 percent fee down to 17 percent.
However, smaller apps that go viral and don't charge users upfront can quickly burn a lot of cash if they don't generate enough subscriptions or purchases from the new store. This could be particularly problematic for developers who are already struggling financially due to Apple’s strict app review process.
Apple is also introducing changes that will allow sideloading apps directly onto iPhones, which has been a long-standing demand of iPhone users in Europe. However, this move comes with security risks and could potentially open up the platform to malicious actors who may exploit these new features for their own gain.
Overall, while Apple’s decision to allow third-party app stores on iPhones is a positive step towards increased competition and innovation in the tech industry, it remains to be seen how developers will respond to this change. It is important that they are aware of the potential risks associated with sideloading apps directly onto their devices.