Black Myth: Wukong is an action-packed RPG set to release on August 20, 2024 for PC and PS5.
The game follows the storyline of Journey to the West and centers around Sun Wukong.
In the realm of gaming, Black Myth: Wukong has emerged as an eagerly anticipated title. This action-packed RPG, set to release on August 20, 2024 for PC and PS5, follows the storyline of Wu Cheng's renowned novel Journey to the West. The game centers around Sun Wukong, also known as
Black Myth: Wukong is an action RPG, not a Soulslike.
Players can unlock special abilities and transformations that change gameplay mechanics.
Accuracy
The game's combat is quick and encourages players to stay on the attack.
Deception
(70%)
The article contains editorializing and selective reporting. The author expresses their personal opinion that Black Myth: Wukong is not a Soulslike but an action RPG, despite the game having elements similar to Soulslike games. They also focus on parts of the game that align with their preferred playstyle and downplay the challenges present in the game.
After getting a few surprising answers, the demo runner noted that the developers didn’t exactly want it to be viewed as a Soulslike – they prefer to just call it an action RPG.
That flow is reinforced by the fact that there’s no block or parry system here. I can roll to evade attacks, and the window for dodging seems generous, but that’s all I have for defense.
My demo begins early in Black Myth: Wukong’s first chapter. I’m tossed into a thick jungle that’s mostly linear, but has a few branching paths that lead to secrets. I get the basics of combat down quickly when I find some weak enemies and thwack them with my staff.
When I sat down to try Black Myth: Wukong at Summer Game Fest, I began asking the person leading the demo questions about the gameplay to get myself situated. What is the resource for leveling up my stats? Would I drop currency when I die? Could I parry attacks? I went in assuming it was your standard Soulslike, just with a more fantastical premise.
Fallacies
(85%)
The author makes an appeal to the reader's emotions by using the phrase 'happy medium' and expressing their personal preference for Black Myth: Wukong over traditional Soulslike games. They also use inflammatory language when describing some bosses as 'incredibly difficult' and 'tough as nails', which is an exaggeration that can manipulate the reader's perception of the game.
It makes for a happy medium between subgenres
Fights like that are still tough as nails
Bias
(95%)
The author expresses a preference for Black Myth: Wukong not being labeled as a Soulslike and describes it as an action RPG instead. However, the article acknowledges that the game does include elements typical of Soulslike games such as difficult boss fights and no block or parry system. The author's bias is towards labeling the game differently from how others might perceive it.
That made total sense by the end of my demo. While Black Myth: Wukong does include lots of elements you’d expect from a game like Dark Souls, parts of it are much more in line with traditional action games.
While Black Myth: Wukong does include lots of elements you’d expect from a game like Dark Souls, parts of it are much more in line with traditional action games.
The game follows the events of Wu Cheng’s seminal novel Journey to the West.
Wukong’s primary weapon is a bamboo staff called Ruyi Jingu Bang, which can be shrunk down to the size of a needle and stored inside his ear.
Players can embody bosses they defeat by using their abilities, which can be useful when low on health against other bosses.
Accuracy
Wukong commands an arsenal of weapon combos and can unleash flashy heavy strikes by accumulating Focus Points.
Focus Points are gained by landing light attacks on enemies and can be stored for later use in fights.
There are at least half a dozen optional and required bosses in the Forest of Wolves area.
Deception
(100%)
None Found At Time Of
Publication
Fallacies
(95%)
No formal fallacies found. There are some instances of informal fallacies in the form of anecdotal evidence and appeals to authority. The author describes their hands-on demo experience, which could be considered anecdotal evidence. Additionally, there is a quote from Game Science, the developer, which can be seen as an appeal to authority.
My hands-on demo begins at the base of Black Wind Mountain's summit...