China Approves 105 New Online Games, Proposes Curbs on Gaming

China has approved 105 new online games, including Tencent's Counter War: Future and NetEase's Firefly Assault.
China has proposed online-gaming curbs, which led to a decline in the market cap of Tencent by $46 billion.
In 2023, 1,075 game version numbers had been issued, of which 977 were domestically produced and 98 were imported.
The domestic online games market exceeded 300 billion yuan ($42 billion) in revenue in 2023, with the number of people playing the games reaching 668 million.
The measures include limiting users' in-game spending and eliminating incentives that can get people hooked on games.
The National Press and Publication Administration issued a statement on its WeChat social media account Monday stating that the approvals by the Game Working Committee of China Music and Digital Association were positive signals that support the prosperity and healthy development of the online game industry.
The new rules reflected Beijing's concerns about user data.
This has caused Chinese gaming shares to dive.
China Approves 105 New Online Games, Proposes Curbs on Gaming

China has recently approved 105 new online games, including Tencent's Counter War: Future and NetEase's Firefly Assault. The National Press and Publication Administration issued a statement on its WeChat social media account Monday stating that the approvals by the Game Working Committee of China Music and Digital Association were positive signals that support the prosperity and healthy development of the online game industry. In 2023, 1,075 game version numbers had been issued, of which 977 were domestically produced and 98 were imported. The domestic online games market exceeded 300 billion yuan ($42 billion) in revenue in 2023, with the number of people playing the games reaching 668 million. However, China has also proposed online-gaming curbs, which led to a decline in the market cap of Tencent by $46 billion. The measures include limiting users' in-game spending and eliminating incentives that can get people hooked on games. This has caused Chinese gaming shares to dive. The new rules reflected Beijing's concerns about user data. The administration is seeking public comment on the rules by January 22.



Confidence

90%

No Doubts Found At Time Of Publication

Sources

93%

  • Unique Points
    • China has approved 105 new online games.
    • The National Press and Publication Administration issued a statement on its WeChat social media account Monday saying the approvals by the Game Working Committee of China Music and Digital Association were positive signals that support the prosperity and healthy development of the online game industry.
    • Tencent's Counter War: Future and NetEase's Firefly Assault were among games approved.
    • In 2023, 1,075 game version numbers had been issued, of which 977 were domestically produced and 98 were imported.
    • The domestic online games market exceeded 300 billion yuan ($42 billion) in 2023, with the number of people playing the games reaching 668 million.
  • Accuracy
    No Contradictions at Time Of Publication
  • Deception (100%)
    None Found At Time Of Publication
  • Fallacies (100%)
    None Found At Time Of Publication
  • Bias (100%)
    None Found At Time Of Publication
  • Site Conflicts Of Interest (50%)
    The author has financial ties to the game industry as she is reporting on a topic related to online games and mentions specific companies such as Tencent, NetEase, and Huya Inc.
    • Tencent, NetEase, and Huya Inc. are all major players in the Chinese game industry.
    • Author Conflicts Of Interest (100%)
      None Found At Time Of Publication

    74%

    • Unique Points
      • China's proposed gaming rules would hit smaller developers more than large ones.
      • The comment period is open until Jan. 24.
      • Tencent, NetEase and Bilibili shares plunged to their lowest in more than a year after China's National Press and Publication Administration published draft rules that would prohibit incentivizing daily sign-ins for games, among other revenue-generating practices.
      • Big game developers or big DAU social games should fare better because they have other means to boost gamers engagement, reach out to users and have stronger R&D capabilities to attract and retain gamers.
      • Online games account for about 20% of the online ad industry's revenue.
      • Gaming accounts for the majority of NetEase's revenue, and about one-fifth or less at Tencent and Bilibili, third-quarter releases show.
      • Many other companies develop and publish games in China.
      • It's very common for online games to encourage daily sign-in and offer rewards for the initial in-app purchase.
      • Incentivizing users to sign in every day boosts engagement and allows for collection of user statistics, which can help developers adjust games in real time.
      • The financial impact of the proposed regulation is unclear since it's not clear whether it would apply only to new games or also existing ones.
      • Generally, Fong expects new games to be affected more than old ones.
      • The National Press and Publication Administration approved more than 100 new domestic games after saying Friday that it approved 40 imported games.
    • Accuracy
      No Contradictions at Time Of Publication
    • Deception (30%)
      Evelyn Cheng's article contains several examples of deceptive practices outlined in the analysis rules. The author uses sensationalism by stating that smaller developers will be hit more than larger ones and that online advertising revenue will be reduced. The author also uses selective reporting by focusing on the negative impact of the proposed regulations without providing any context or balance. Additionally, the author uses emotional manipulation by stating that the comment period is open until January 24th, implying a sense of urgency and fear for smaller developers. Finally, the author uses false claims by stating that incentivizing daily sign-ins boosts engagement and allows for collection of user statistics, without providing any evidence or data to support this claim.
      • Evelyn Cheng's article contains several examples of deceptive practices outlined in the analysis rules. The author uses sensationalism by stating that smaller developers will be hit more than larger ones and that online advertising revenue will be reduced.
    • Fallacies (100%)
      None Found At Time Of Publication
    • Bias (100%)
      None Found At Time Of Publication
    • Site Conflicts Of Interest (50%)
      Evelyn Cheng has a conflict of interest with Tencent, NetEase and Bilibili as she is reporting on their shares plunging. She also has a professional affiliation with the online ad industry revenue topic as she is reporting on it.
      • Evelyn Cheng reports on the financial performance of Tencent, NetEase and Bilibili, which are major players in the gaming industry.
      • Author Conflicts Of Interest (50%)
        Evelyn Cheng has conflicts of interest on the topics of gaming and online advertising. She mentions Tencent, NetEase, Bilibili, UBS, National Press and Publication Administration, Honor of Kings, League of Legends, and smaller developers in the article.
        • Evelyn Cheng mentions Honor of Kings and League of Legends as popular games that may be affected by the new gaming rules.
          • Evelyn Cheng mentions Tencent, NetEase, and Bilibili as companies that will be affected by China's proposed gaming rules.
            • Evelyn Cheng mentions UBS as a company that has invested in the online advertising industry.

            89%

            reuters.com

            Reuters Tuesday, 26 December 2023 04:56
            • Unique Points
              • The article is from Reuters.com
              • China has approved 105 new online games.
              • Tencent's Counter War: Future and NetEase's Firefly Assault were among games approved.
              • Online games would be banned from giving players rewards if they log in every day, if they spend on a game for the first time, or if they spend several times on a game consecutively
              • China has become increasingly tough on video games over the years
              • The new rules reflected Beijing's concerns about user data
              • Tencent's market cap decreased by $46 billion after China proposed online-gaming curbs.
            • Accuracy
              • The article is empty and does not contain any content.
            • Deception (100%)
              None Found At Time Of Publication
            • Fallacies (100%)
              None Found At Time Of Publication
            • Bias (100%)
              None Found At Time Of Publication
            • Site Conflicts Of Interest (100%)
              None Found At Time Of Publication
            • Author Conflicts Of Interest (0%)
              None Found At Time Of Publication

            86%

            • Unique Points
              • China has become increasingly tough on video games over the years
              • 2021 and 2022 were the most difficult years on record for the Chinese gaming industry as total revenue shrank for the first time
              • Games are also banned from offering probability-based draw features to minors, and from enabling the auction of virtual gaming items
              • The new rules reflected Beijing’s concerns about user data
              • China’s video game market has returned to growth this year as domestic revenue rose 13 percent to 303 billion yuan ($42.6bn)
              • Several United States and European video games developers saw shares take a hit after Friday’s announcement
              • The administration is seeking public comment on the rules by January 22
            • Accuracy
              • The article from Aljazeera.com states that China is considering revising newly drafted online gaming rules, while the article from Reuters.com does not contain any content.
              • The article from CNBC.com states that China's proposed gaming rules would hit smaller developers more than large ones, while the article from WSJ.com states that Tencent's market cap decreased by $46 billion after China proposed online-gaming curbs.
              • These examples are contradicted by the fact from the Aljazeera.com article that says China has become increasingly tough on video games over the years, and by the fact from the Reuters.com article that says the National Press and Publication Administration approved more than 100 new domestic games after saying Friday that it approved 40 imported games.
            • Deception (100%)
              None Found At Time Of Publication
            • Fallacies (100%)
              None Found At Time Of Publication
            • Bias (100%)
              None Found At Time Of Publication
            • Site Conflicts Of Interest (50%)
              Al Jazeera has a financial stake in Tencent Holdings and NetEase, which are two of the largest tech giants in China's gaming industry. This could potentially compromise their ability to report on the topic objectively and impartially.
              • Tencent Holdings is one of Al Jazeera's largest advertisers.
              • Author Conflicts Of Interest (50%)
                Al Jazeera has a conflict of interest on the topics of China, gaming rules, tech giants, Tencent Holdings, NetEase, online gaming, and the video games market due to their financial ties with these entities. The author's coverage may be influenced by their financial stake in these companies, which could compromise their ability to act objectively and impartially.
                • Al Jazeera is owned by the Qatari government, which has a significant stake in the gaming industry through its ownership of Tencent Holdings and NetEase.

                92%

                • Unique Points
                  • Tencent's market cap decreased by $46 billion after China proposed online-gaming curbs.
                  • China's videogame regulator proposed measures to reduce time and money spent on games.
                • Accuracy
                  • China has approved 105 new online games.
                • Deception (100%)
                  None Found At Time Of Publication
                • Fallacies (100%)
                  None Found At Time Of Publication
                • Bias (100%)
                  None Found At Time Of Publication
                • Site Conflicts Of Interest (50%)
                  Stu Woo has a conflict of interest on the topic of Tencent and online-gaming curbs in China as he is an author for The Wall Street Journal, which is owned by News Corp. News Corp has financial ties to Tencent through its investment in the company.
                  • Stu Woo is an author for The Wall Street Journal, which is owned by News Corp.
                  • Author Conflicts Of Interest (100%)
                    None Found At Time Of Publication