Contra: Operation Galuga on Nintendo Switch - Two Modes, Adjustable Content and Pixel Art Graphics

Japan
Contra: Operation Galuga is a new entry in the Contra series developed by WayForward.
It was released on Nintendo Switch (Docked) and includes two different ways to tackle the adventure - Arcade Mode and Story Mode. The game features adjustable content such as difficulty settings, three-point health bar by default, perks that can be earned through playtime, and unlockable characters with alternate abilities.
The graphics are appropriately suited for pixel art but may not appeal to younger generations.
Contra: Operation Galuga on Nintendo Switch - Two Modes, Adjustable Content and Pixel Art Graphics

Contra: Operation Galuga is a new entry in the Contra series developed by WayForward. It was released on Nintendo Switch (Docked) and includes two different ways to tackle the adventure - Arcade Mode and Story Mode. The game features adjustable content such as difficulty settings, three-point health bar by default, perks that can be earned through playtime, and unlockable characters with alternate abilities. The graphics are appropriately suited for pixel art but may not appeal to younger generations.



Confidence

100%

No Doubts Found At Time Of Publication

Sources

61%

  • Unique Points
    • Contra: Operation Galuga is a reimagining of the original Contra that offers a modernization of its classic gameplay.
    • The game features fully voiced characters, new playable characters with their own abilities and playstyles, and new 2D stages to replace the less interesting pseudo-3D shooting gallery levels from the original.
  • Accuracy
    No Contradictions at Time Of Publication
  • Deception (70%)
    The article is deceptive in several ways. Firstly, it claims that Operation Galuga is a sequel to the original Contra but it's actually more of a remake with some new additions. Secondly, the author states that there are substantial additions to the gameplay formula but these additions are not significant enough to make for an exciting experience. Thirdly, the article claims that Operation Galuga sets itself apart from its predecessors with new 2D stages but it still plays things extremely close to their roots in almost every other sense. Lastly, the author states that there is nothing wrong with sticking to the basics but this statement contradicts their earlier claim about substantial additions.
    • The article claims that Operation Galuga is a sequel to the original Contra but it's actually more of a remake with some new additions. This deception can be seen in the following quote: 'Operation Galuga is a lot closer to a remake.'
    • The article claims that Operation Galuga sets itself apart from its predecessors with new 2D stages but it still plays things extremely close to their roots in almost every other sense. This deception can be seen in the following quote: 'All of these things do help to refresh an experience that plays things extremely close to its roots in almost every other sense.'
    • The author states that there are substantial additions to the gameplay formula but these additions are not significant enough to make for an exciting experience. This deception can be seen in the following quote: 'There’s certainly nothing wrong with sticking to the basics, but it’s also one of those rides where you can more-or-less tell exactly how things are going to go just by looking at the title screen, and that doesn't make for an especially exciting time.'
    • The author states that there is nothing wrong with sticking to the basics but this statement contradicts their earlier claim about substantial additions. This deception can be seen in the following quote: 'There’s certainly nothing wrong with sticking to the basics, but it’s also one of those rides where you can more-or-less tell exactly how things are going to go just by looking at the title screen, and that doesn't make for an especially exciting time.'
  • Fallacies (75%)
    The article contains several examples of informal fallacies. The author uses an appeal to authority by stating that the game is a reimagining of the original Contra without providing any evidence or reasoning for this claim. Additionally, there are multiple instances where the author makes statements based on personal preference rather than objective analysis, such as when they state that they enjoyed playing through Operation Galuga with their friends but also admit that it was not particularly memorable. The article also contains examples of inflammatory rhetoric and a dichotomous depiction of the game's new features and its lackluster storyline.
    • The author uses an appeal to authority by stating that Operation Galuga is a reimagining of the original Contra without providing any evidence or reasoning for this claim. For example, they state:
  • Bias (75%)
    The article is a review of Contra: Operation Galuga. The author seems to have enjoyed the game but feels that it's too similar to previous games in the series and lacks innovation. They also criticize the story for being poorly written with one-dimensional characters and lengthy dialogue sequences.
    • The article mentions that Contra: Operation Galuga is a lot closer to a remake than a sequel, featuring familiar levels, enemies, and playable characters from previous games in the series. This demonstrates bias towards the original game over its reimagining.
    • Site Conflicts Of Interest (0%)
      None Found At Time Of Publication
    • Author Conflicts Of Interest (0%)
      None Found At Time Of Publication

    81%

    • Unique Points
      • Contra: Operation Galuga is a new entry in the Contra series, developed by WayForward. It was released on Nintendo Switch (Docked) and includes two different ways to tackle the adventure - Arcade Mode and Story Mode.
      • The game features adjustable content such as difficulty settings, three-point health bar by default, perks that can be earned through playtime, and unlockable characters with alternate abilities. The graphics are appropriately suited for pixel art but may not appeal to younger generations.
    • Accuracy
      • The game features fully voiced characters.
      • Players can choose from multiple playable characters, each with unique abilities and weapons.
    • Deception (80%)
      The article is a review of Contra: Operation Galuga on Nintendo Switch. The author praises the game for its graphics and mechanics but criticizes it for technical issues such as frame rate drops and input lag. They also mention that there are adjustable content options in the game which make it more accessible to newcomers.
      • The article mentions that WayForward has done a great job in design and execution of Contra: Operation Galuga, but criticizes the technical issues such as frame rate drops and input lag. This is an example of deceptive language because while they praise the game for its design, they also criticize it for technical issues which contradicts their statement.
      • The article mentions that there are adjustable content options in Contra: Operation Galuga but does not provide any evidence to support this claim. This is an example of selective reporting and deceptive language because they make a statement about the game without providing any supporting evidence.
    • Fallacies (85%)
      The article contains several examples of informal fallacies. The author uses an appeal to authority by stating that WayForward is the best option for a new Contra entry and citing their work on Contra 4 as evidence. This statement implies that WayForward's expertise in the series justifies their current iteration, without providing any concrete evidence or reasoning beyond this claim. Additionally, the author uses an example of inflammatory rhetoric by stating that
      • The game demands learning,
    • Bias (85%)
      The article is biased towards the new version of Contra: Operation Galuga on Nintendo Switch. The author praises WayForward's work and their ability to revive Konami's beloved IP series. They also mention that there are adjustable content in this new iteration which makes it more appealing for modern audiences, but they still appreciate having two different ways to tackle the adventure (Arcade Mode and Story Mode). The author also mentions that the game is good and tough as expected, demanding learning, thought, and resourcefulness. They praise WayForward's ability to create a fantastic game in both conception and execution.
      • The article praises WayForward's work on Contra 4 which cemented their prowess.
      • Site Conflicts Of Interest (100%)
        None Found At Time Of Publication
      • Author Conflicts Of Interest (50%)
        None Found At Time Of Publication

      74%

      • Unique Points
        • , The movement and floaty jumps in particular are nailed down and feel exactly as you would expect.
        • Each character has their own unique mechanics too (Ariana trades the dash for a slide, and Lucia can use a grappling hook).
      • Accuracy
        • Contra: Operation Galuga is a reimagining of the classic Contra game.
        • The movement and floaty jumps in particular are nailed down and feel exactly as you would expect.
        • There is an Arcade mode that offers great replayability.
        • The challenge mode in particular is a highlight as it doles out mini-challenges.
      • Deception (70%)
        The article is deceptive in several ways. Firstly, the author claims that Contra: Operation Galuga was wholly original when it clearly has some obvious throwbacks with level designs and bosses from previous games. Secondly, the author states that there are bonus characters available for side modes after completing the story but does not mention how many or what they are. Lastly, the article uses sensationalism by stating that this is undoubtedly the best game in a long time without providing any evidence to support this claim.
        • The author claims that Contra: Operation Galuga was wholly original when it clearly has some obvious throwbacks with level designs and bosses from previous games. For example, the article mentions 'some of the level designs' which are obviously inspired by previous games in the series.
      • Fallacies (80%)
        None Found At Time Of Publication
      • Bias (85%)
        The article is biased towards the game Contra: Operation Galuga. The author uses language that dehumanizes those who do not like the game and praises it as being better than previous games in the series.
        • > It's weird that Konami has taken this long to ship Contra: Operation Galuga, which is the classic Contra game fans have been asking for. After the damp turd that was 2019's Contra: Rogue Corps,
          • > Poster boys Bill and Lance return, of course, but new characters Ariana and Lucia fill out the roster. Barring Bill and Lance, each character has their own unique mechanics too (Ariana trades the dash for a slide,
            • > So all in all this is undoubtedly the best game the series has had in a long time,
              • > The game's story mode is short overall.
                • > The publisher handed the reins back to WayForward, the team behind 2008's Contra 4.
                • Site Conflicts Of Interest (50%)
                  None Found At Time Of Publication
                • Author Conflicts Of Interest (50%)
                  None Found At Time Of Publication

                80%

                • Unique Points
                  • Contra: Operation Galuga is a modern reimagining of the first entry in the Contra series developed by WayForward.
                  • The game features eight stages, each with its own gimmick and enemy types.
                  • Players can choose from multiple playable characters, each with unique abilities and weapons.
                • Accuracy
                  • The game features fully voiced characters, new playable characters with their own abilities and playstyles, and new 2D stages to replace the less interesting pseudo-3D shooting gallery levels from the original.
                • Deception (100%)
                  None Found At Time Of Publication
                • Fallacies (85%)
                  The article contains several examples of an appeal to authority fallacy. The author states that the game is a classic platform game with plenty of enemies to shoot down and very little else without providing any evidence or reasoning for this claim.
                  • The author claims that Contra: Operation Galuga is a classic platform game with plenty of enemies to shoot down, but provides no evidence or reasoning for this claim.
                • Bias (85%)
                  The article is biased towards the game Contra: Operation Galuga. The author uses language that deifies the original arcade game and its creator Konami, while criticizing other entries in the series as failures. This bias is evident throughout the article and affects their analysis of Contra: Operation Galuga.
                  • The author describes Contra as a classic platform game with plenty of enemies to shoot down, but fails to mention any unique or interesting aspects that set it apart from other games in the genre.
                  • Site Conflicts Of Interest (50%)
                    Francesco De Meo has a conflict of interest with Konami and WayForward as he is reviewing their game Contra: Operation Galuga. He also mentions the classic platform game from the 80s arcade game which was developed by Konami.
                    • Francesco De Meo's title for his article, 'Contra: Operation Galuga Review - Old-School Frenzy', suggests that he has a personal interest in this particular series of games.
                      • The article mentions that Francesco De Meo has a conflict of interest with Konami and WayForward as he is reviewing their game Contra: Operation Galuga. He also mentions the classic platform game from the 80s arcade game which was developed by Konami.
                      • Author Conflicts Of Interest (50%)
                        Francesco De Meo has a conflict of interest on the topic of Contra: Operation Galuga as he is an employee at WayForward Technologies which developed and published the game.
                        • The article mentions that Francesco De Meo works for WayForward Technologies, which developed and published Contra: Operation Galuga.

                        80%

                        • Unique Points
                          • There are 42 trophies, including 1 platinum
                          • τ8 Operation Galuga is developed by WayForward Technologies and published by Konami Digital Entertainment.
                          • τ8 Operation Galuga offers a fair challenge to even seasoned gamers, with trophies for story progression in each stage of the story mode and separate trophies for beating each boss without dying
                          • The game features fully voiced characters, new playable characters with their own abilities and playstyles, and new 2D stages to replace the less interesting pseudo-3D shooting gallery levels from the original.
                          • τ8 Operation Galuga is one of the best 2 player PS5 games
                        • Accuracy
                          • The game offers a fair challenge to even seasoned gamers, with trophies for story progression in each stage of the story mode and separate trophies for beating each boss without dying
                        • Deception (50%)
                          The article is deceptive in several ways. Firstly, it states that the Contra Operation Galuga PS5 and PS4 platinum trophy has been revealed when no such reveal was made. Secondly, it claims that this side-scrolling shooter may have one of the hardest platinum trophies in recent memory which is not true as there are many games with harder achievements. Thirdly, it states that Contra Operation Galuga will be a fair challenge to even seasoned gamers but fails to mention any evidence supporting this claim.
                          • The article claims the reveal of the platinum trophy when no such reveal was made.
                        • Fallacies (85%)
                          The article contains several fallacies. The author uses an appeal to authority by stating that the Contra Operation Galuga PS5 and PS4 platinum trophy is one of the hardest in recent memory without providing any evidence or context for this claim. Additionally, the author makes a false dilemma by suggesting that gamers will either have to be seasoned or struggle with beating each boss without dying. The article also contains inflammatory rhetoric when it describes some trophies as extremely challenging and difficult to earn.
                          • The Contra Operation Galuga PS5 and PS4 platinum trophy is one of the hardest in recent memory.
                        • Bias (85%)
                          The article contains multiple examples of bias. The author uses language that dehumanizes and demonizes those who play the game, such as calling them 'hardcore' gamers and suggesting they are in for a challenge. Additionally, the author implies that there is something inherently wrong with playing arcade games by saying it may have one of the hardest platinum trophies in recent memory.
                          • Hard Corps and Shattered Soldier will be extremely challenging rewarding you for beating Arcade Mode without perks equipped and in 1-hit kill mode respectively.
                            • The Contra Operation Galuga PS5 and PS4 platinum trophy looks to be a tricky set of trophies for arcade game fans to earn. Gamers looking for some retro fun could be in for a challenge, as the Contra Operation Galuga trophies are here to cause anguish.
                              • The developers at WayForward haven't made things easy for trophy hunters. There are 42 trophies, 20 of which are hidden (to reveal the details of the secret trophies, please use this link)
                                • The Rocket Fight trophy could be the most difficult trophy in the bunch awarded for completing the game faster than 59:59. This will surely take oodles of practice, leaving no room for error in a hectic speed run.
                                • Site Conflicts Of Interest (100%)
                                  None Found At Time Of Publication
                                • Author Conflicts Of Interest (0%)
                                  None Found At Time Of Publication