Diablo IV's Ray Tracing Update Enhances Visual Atmosphere and Optimizes Frame Rates

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Diablo IV is a hack and slash action game developed by Blizzard Entertainment.
DLSS (Deep Learning Super Sampling) 3 technology is included to optimize frame rates and image quality.
The latest update for Diablo IV includes ray tracing, which enhances the game's visual atmosphere through advanced lighting and shadow effects. Ray tracing introduces dynamic lighting effects such as reflections in water and blood, making the game's world more convincing.
Diablo IV's Ray Tracing Update Enhances Visual Atmosphere and Optimizes Frame Rates

Diablo IV is a hack and slash action game developed by Blizzard Entertainment. The latest update for Diablo IV includes ray tracing, which enhances the game's visual atmosphere through advanced lighting and shadow effects. Ray tracing introduces dynamic lighting effects such as reflections in water and blood, making the game's world more convincing. Additionally, DLSS (Deep Learning Super Sampling) 3 technology is included to optimize frame rates and image quality. The implementation of ray tracing also enhances shadows and reflections in the game.



Confidence

100%

No Doubts Found At Time Of Publication

Sources

76%

  • Unique Points
    • , The improvements brought by ray tracing are barely noticeable in some scenarios.
    • , Ray tracing has a big hit on performance for both RTX 4080 and 4090 GPUs, so there is no real reason to turn it on except to look at it for a few minutes.
    • The Enhanced Visual mode may not be very popular as Diablo IV targets 30 frames per second with ray tracing on consoles.
    • Diablo IV looks awesome and sounds great, but it sticks a little bit too closely to the rulebook which works against it in some areas.
  • Accuracy
    • Diablo IV comparison videos were shared online highlighting the differences ray tracing brings to the game.
  • Deception (50%)
    The article is deceptive because it omits important information about the impact of ray tracing on performance and does not provide a balanced view of the visual improvements. The author uses phrases like 'barely noticeable', 'big hit on performance' and 'no real reason to turn ray tracing on' to imply that ray tracing is unnecessary or harmful for gameplay, without acknowledging the benefits of improved graphics or the trade-offs involved. The article also does not mention any sources for its claims, such as benchmarks, interviews or official statements from Blizzard. Additionally, the author uses emotive language like 'at a much needed time' and 'best story yet' to express their personal opinion about Diablo IV without disclosing that they are the game's developer.
    • The videos, which were shared on YouTube by MxBenchmarkPC and Frozburn
    • As the game targets 30 frames per second on consoles with ray tracing
    • It delivers incredibly fun hack and slash action combat, a greatly improved skill system, and a ton of things to do
  • Fallacies (75%)
    The article contains several fallacies. The first is an appeal to authority when the author states that there are no real reasons to turn ray tracing on in Diablo IV except for a few minutes of visual enjoyment. This statement implies that the expert's opinion should be taken as fact without any evidence or reasoning provided. Additionally, the article contains inflammatory rhetoric when it describes some scenarios where improvements from ray tracing are barely noticeable and states that there is little doubt about the Enhanced Visual mode not being popular on consoles with ray tracing enabled. This language creates a strong emotional response in readers without providing any evidence or reasoning to support these claims.
    • The author's statement 'There are no real reasons to turn ray tracing on in Diablo IV except for a few minutes of visual enjoyment.' is an appeal to authority fallacy. The expert's opinion should be taken as fact without any evidence or reasoning provided.
  • Bias (75%)
    The article contains a statement that the improvements brought by ray tracing are barely noticeable in some scenarios. This is an example of ideological bias as it implies that there should be more significant changes or benefits to justify using ray tracing.
    • > The videos highlight how ray tracing doesn't make a big difference, as the improvements are barely noticeable in some scenarios.
    • Site Conflicts Of Interest (100%)
      None Found At Time Of Publication
    • Author Conflicts Of Interest (100%)
      None Found At Time Of Publication

    80%

    • Unique Points
      • Diablo IV is receiving a content update on March 26, which includes ray tracing.
      • Ray tracing enhances shadows and reflections in the game.
      • Ambient occlusion measures how much surrounding objects prevent a surface from receiving light. It has been updated and enhanced with patch 1.3.5.
    • Accuracy
      • Diablo IV comparison videos were shared online highlighting the differences ray tracing brings to the game.
      • <br>The improvements brought by ray tracing are barely noticeable in some scenarios.<br>
      • <br>Ray tracing has a big hit on performance for both RTX 4080 and 4090 GPUs, so there is no real reason to turn it on except to look at it for a few minutes.
      • The Enhanced Visual mode may not be very popular as Diablo IV targets 30 frames per second with ray tracing on consoles.
      • <br>Diablo IV looks awesome and sounds great, but it sticks a little bit too closely to the rulebook which works against it in some areas.<br>
      • <br>The open world is not as dynamic as one could have hoped with events getting repetitive quickly.<br>
    • Deception (100%)
      None Found At Time Of Publication
    • Fallacies (85%)
      The article contains several fallacies. The author uses an appeal to authority by stating that the new graphical enhancements will be available with patch 1.3.5 and that they are part of Diablo IV's next content update without providing any evidence or sources for these claims.
      • The article contains several fallacies.
    • Bias (85%)
      The article is promoting the inclusion of ray tracing in Diablo IV's graphics. Ray tracing is a technique that enhances the realism of images by simulating how light behaves. The article highlights several examples of how ray tracing improves shadows and reflections in game environments.
      • Ambient Occlusion
        • Contact Shadows
          • Ray Tracing: Reflections
            • Ray Tracing: Shadows
            • Site Conflicts Of Interest (50%)
              None Found At Time Of Publication
            • Author Conflicts Of Interest (0%)
              None Found At Time Of Publication

            84%

            • Unique Points
              • . . . enhancing the game's visual atmosphere through advanced lighting and shadow effects.
              • DLSS (Deep Learning Super Sampling) 3 technology is included, which optimizes frame rates and image quality.
              • . . . now benefits from added ray-traced reflections and shadows, elevating the gaming experience with more immersive and realistic environments.
              • The implementation of ray tracing introduces dynamic lighting effects such as reflections in water and blood, making the game's world more convincing.
              • . . . particularly in 4K resolution settings with ray tracing enabled.
              • Alessio's review of the game highlights that Diablo IV delivers incredibly fun hack and slash action combat.
            • Accuracy
              No Contradictions at Time Of Publication
            • Deception (70%)
              None Found At Time Of Publication
            • Fallacies (85%)
              The article contains several fallacies. The first is an appeal to authority when it states that Nvidia's benchmarks reveal significant performance improvements with DLSS technologies enabled. This statement assumes the validity of Nvidia's benchmarks without providing any evidence or context for their accuracy.
              • The article contains several fallacies. The first is an appeal to authority when it states that Nvidia's benchmarks reveal significant performance improvements with DLSS technologies enabled.
            • Bias (75%)
              The article is biased towards Nvidia and their products. The author mentions the performance improvements of Diablo IV with DLSS 3 technology but does not provide any information about other graphics card manufacturers or their similar technologies.
              • >Diablo IV had previously incorporated DLSS 3 for performance enhancement, now benefits from added ray-traced reflections and shadows
                • Nvidia's benchmarks reveal significant performance improvements when DLSS technologies are applied
                • Site Conflicts Of Interest (100%)
                  None Found At Time Of Publication
                • Author Conflicts Of Interest (0%)
                  None Found At Time Of Publication

                55%

                • Unique Points
                  • . The Diablo 4 update now has realistic shadows and reflections thanks to some close work with Nvidia.
                  • Diablo IV ray tracing is finally here, but it requires a GPU that supports ray tracing. This includes all the options on our best graphics card guide right now, except for Nvidia GeForce GTX GPUs such as the GTX 1660 and AMD Radeon GPUs before the 6000 series.
                  • The new graphical feature in Diablo 4 has a performance hit that comes with it. Benchmarking by MxBenchmarkPC shows frame rate drops of more than half in some scenes, occasionally going from 94fps to 42fps, but usually only dropping by 20-30fps.
                  • Diablo IV Technical Director Michael Bukowski enthused about the difference ray tracing makes to the game. Effects like lightning strikes are now reflected in pools of blood and water, dank cellars and dungeons are more foreboding with realistic soft shadows, and open world towns are more grounded with additional realistic shadows and reflections.
                  • The new ray tracing graphics effects in Diablo 4 affect a number of areas including the game's shadow modeling becoming softer and less sharp as they respond to light in the scene rather than being angular and sharp. Reflections also look much more realistic, with water now reflecting combat effects such as lighting.
                  • Diablo IV Game Pass release date is coming soon, but players will need to log in with a Battle.NET account to access it.
                • Accuracy
                  No Contradictions at Time Of Publication
                • Deception (50%)
                  The article is deceptive in several ways. Firstly, the title claims that the graphics have been completely transformed by ray tracing when in fact it only affects a few areas of the game such as shadows and reflections. Secondly, while it mentions that there is a performance hit with ray tracing enabled, it fails to mention how significant this drop in frame rate can be. Thirdly, while the article states that Diablo 4 Game Pass release date is coming soon but does not provide any specific information on when it will be available.
                  • The title claims that the graphics have been completely transformed by ray tracing when in fact it only affects a few areas of the game such as shadows and reflections.
                  • While it mentions that there is a performance hit with ray tracing enabled, it fails to mention how significant this drop in frame rate can be.
                  • The article states that Diablo 4 Game Pass release date is coming soon but does not provide any specific information on when it will be available.
                • Fallacies (0%)
                  The author of the article is Ben Hardwidge. He claims that Diablo 4 ray tracing is a new graphical feature that has been added to the game after a year of waiting. However, he does not provide any evidence or sources for this claim. He also uses emotive language such as 'dark', 'demonic', and 'forboding' to create a negative impression of the game before it was updated with ray tracing. This is an example of bias.
                  • It may have taken the best part of a year, but the dark, demonic hellscape of Diablo 4 now has realistic shadows and reflections
                  • The AMD Radeon RX 5700 XT, for example, has no ray tracing hardware.
                • Bias (85%)
                  The article is biased towards the new Diablo 4 update that includes ray tracing. The author uses language such as 'realistic shadows and reflections' to describe the graphics improvements, which may not be accurate for all users. Additionally, there are quotes from Michael Bukowski of Diablo 4 Technical Director who describes how effects like lightning strikes are now reflected in pools of blood and water with ray tracing enabled.
                  • The article uses language such as 'realistic shadows and reflections' to describe the graphics improvements.
                  • Site Conflicts Of Interest (50%)
                    The article discusses the implementation of ray tracing in Diablo 4 and how it improves graphics. The author mentions that Nvidia GPUs support ray tracing while AMD Radeon GPUs do not.
                    • .
                      • The new ray tracing graphics effects are enabled with patch 1.3.5 game.
                        • ⸯEffects like lightning strikes are now reflected in pools of blood and water, dank cellars and dungeons are more foreboding with realistic soft shadows, and the open world and towns are more grounded with additional realistic shadows and reflections.ω
                        • Author Conflicts Of Interest (50%)
                          The author has a conflict of interest with Nvidia as they mention that the new graphical feature in Diablo 4 requires a GPU that supports ray tracing. This is not disclosed in the article.
                          • . If you want to enable this new graphical feature in Diablo 4, you'll need a GPU that supports ray tracing. That includes all the options on our best graphics card guide right now, but doesn't include Nvidia GeForce GTX GPUs, such as the GTX 1660,