Flock: Discovering Unique Creatures in a Mesmerizing World

Flock is a creature collecting adventure developed by Hollow Ponds and published by Annapurna Interactive.
Flock offers relaxation, discovery, and satisfaction through uncovering creatures in a stunning world.
Navigation in Flock focuses on the freedom of flight and exploration.
Players help Aunt Jane, a zoology professor, by charming creatures into their flock using specialized whistles.
The game has received high praise, earning an overall score of 98.75 out of 100 from critics.
Flock: Discovering Unique Creatures in a Mesmerizing World

Title: Flock: A Mesmerizing Creature Collecting Adventure

Flock, developed by Hollow Ponds and published by Annapurna Interactive, is a creature collecting adventure that offers a mesmerizing world filled with unique creatures for players to discover. The game has received high praise from critics, earning an overall score of 98.75 out of 100.

Navigation in Flock is smooth and exhilarating, focusing on the freedom of flight and exploration. Players help Aunt Jane, a zoology professor, with her research by charming creatures into their flock using specialized whistles. The game offers relaxation, discovery, and satisfaction through uncovering creatures in a stunning world.

Flock is not just about collecting creatures; it's also about noticing the details in the environment. As Eurogamer puts it,



Confidence

100%

No Doubts Found At Time Of Publication

Sources

99%

  • Unique Points
    • Flock is a game developed by Hollow Ponds and Richard Hogg.
    • The game is about wildlife collecting and noticing things in the environment.
    • Flock has elements of Hohokum.
  • Accuracy
    • The game takes place in a wilderness called The Uplands.
    • There are a dozen species of creatures to discover, each with unique physical and behavioral traits.
    • Players must guess the identity of each creature based on their appearance and behavior.
    • Whistles are used to charm animals, allowing players to interact with them more closely.
    • Each biome houses specific types or whole species of animals. Some animals can only be found in specific biomes or at certain times of day.
    • The game does not keep score, has few fail states and no game-over screens.
    • Players are encouraged to study the world and help a family member rather than capture or dominate creatures.
  • Deception (100%)
    None Found At Time Of Publication
  • Fallacies (100%)
    None Found At Time Of Publication
  • Bias (100%)
    None Found At Time Of Publication
  • Site Conflicts Of Interest (100%)
    None Found At Time Of Publication
  • Author Conflicts Of Interest (0%)
    None Found At Time Of Publication

99%

  • Unique Points
    • The game takes place in a wilderness called The Uplands.
    • Players must guess the identity of each creature based on their appearance and behavior.
    • Each biome houses specific types or whole species of animals. Some animals can only be found in specific biomes or at certain times of day.
  • Accuracy
    • The player character and bird-rider help catalog creatures in The Uplands for their aunt and some friends.
    • There are a dozen species of creatures to discover, each with unique physical and behavioral traits.
    • Whistles are used to charm animals, allowing players to interact with them more closely.
    • The game does not keep score, has few fail states and no game-over screens.
    • Players are encouraged to study the world and help a family member rather than capture or dominate creatures.
  • Deception (100%)
    None Found At Time Of Publication
  • Fallacies (100%)
    None Found At Time Of Publication
  • Bias (100%)
    None Found At Time Of Publication
  • Site Conflicts Of Interest (100%)
    None Found At Time Of Publication
  • Author Conflicts Of Interest (100%)
    None Found At Time Of Publication

93%

  • Unique Points
    • The game Flock brings out the inner birdwatcher in players.
    • Players identify and catalog various creatures in the game by correctly guessing their genus and species.
    • To become an expert on every genus, players must befriend creatures several times through a minigame.
  • Accuracy
    • Flock has a smooth flow of objectives that keep players engaged without overwhelming them.
  • Deception (70%)
    The article contains editorializing and emotional manipulation. The author expresses their personal enjoyment of the game multiple times, which can influence the reader's perception. They also use descriptive language to create an emotional response in the reader. For example, they describe following a trail of 'sparkly orbs' as 'chasing a trail of farts', which is an attempt to make the experience seem silly and fun. This is not a lie, but it does manipulate the reader's emotions by using humor to downplay the significance of what the author is doing in the game.
    • The first time I see a critter is always the most exciting.
    • I find myself wishing I could test myself a bit more, but Flock isn’t out to punish players; it just wants to keep their curiosity piqued like a wide-eyed kid at a zoo.
    • It's that nature identification hook that makes Flock such a charmer.
  • Fallacies (100%)
    None Found At Time Of Publication
  • Bias (100%)
    None Found At Time Of Publication
  • Site Conflicts Of Interest (100%)
    None Found At Time Of Publication
  • Author Conflicts Of Interest (100%)
    None Found At Time Of Publication

100%

  • Unique Points
    • Flock is a creature collecting adventure developed by Hollow Ponds and published by Annapurna Interactive.
    • The game offers a mesmerizing world filled with unique creatures for players to discover.
    • Navigation in Flock is smooth and exhilarating, focusing on the freedom of flight and exploration.
    • There are 12 different creature families with distinct species that require identification through short descriptors.
    • Players help Aunt Jane, a zoology professor, with her research by charming creatures into their flock using specialized whistles.
  • Accuracy
    No Contradictions at Time Of Publication
  • Deception (100%)
    None Found At Time Of Publication
  • Fallacies (100%)
    None Found At Time Of Publication
  • Bias (100%)
    None Found At Time Of Publication
  • Site Conflicts Of Interest (100%)
    None Found At Time Of Publication
  • Author Conflicts Of Interest (100%)
    None Found At Time Of Publication

98%

  • Unique Points
    • Flock is a chill-out game developed by the creators of Hohokum, I Am Dead, and Wilmot’s Warehouse.
    • The player flies atop a large bird in an open world to discover and document unusual creatures.
    • Players can charm creatures to join their peaceful expedition by using whistles which can be found by returning sheep to grassy mounds.
  • Accuracy
    • ]The player flies atop a large bird in an open world to discover and document unusual creatures.[
    • The game is designed to be played at the player’s own pace with little pressure.
    • Players help catalog creatures in The Uplands for their aunt and some friends.
  • Deception (100%)
    None Found At Time Of Publication
  • Fallacies (95%)
    No ad hominem fallacies found. Some exaggeration and subjective value judgments present, such as 'Flock will definitely meet that criteria', 'wonderfully serene excursion', and 'very relaxing'. Dichotomous depiction in the phrase 'the unpredictable movements of the animals can disrupt the minigame through no real fault of your own'. Appeal to authority by mentioning previous works from the developers. Inflammatory rhetoric not present.
    • Flock will definitely meet that criteria.
    • wonderfully serene excursion
    • very relaxing
    • the unpredictable movements of the animals can disrupt the minigame through no real fault of your own.
  • Bias (100%)
    None Found At Time Of Publication
  • Site Conflicts Of Interest (100%)
    None Found At Time Of Publication
  • Author Conflicts Of Interest (100%)
    None Found At Time Of Publication