Microsoft Mesh: Achieving Hybrid Workspaces with Immersive Spaces in Teams Meetings on Meta Quest VR Headsets

United States of America
It allows attendees to interact in a new way, mimicking and replicating an immersive 3D environment in Teams meetings on Meta Quest VR headsets.
Microsoft Mesh is a virtual meeting platform that sets the goal of achieving hybrid workspaces.
Microsoft Mesh: Achieving Hybrid Workspaces with Immersive Spaces in Teams Meetings on Meta Quest VR Headsets

Microsoft Mesh is a virtual meeting platform that sets the goal of achieving hybrid workspaces. It allows attendees to interact in a new way, mimicking and replicating an immersive 3D environment in Teams meetings on Meta Quest VR headsets. Microsoft has announced its plans to ship Immersive spaces in Microsoft Mesh and Microsoft 365 E5 general availability.



Confidence

100%

No Doubts Found At Time Of Publication

Sources

61%

  • Unique Points
    • , Microsoft introduced the Microsoft Mesh platform, which sets the goal of achieving hybrid workspaces that allow attendees to interact in a new way. It allows users to sit around a bonfire or even in luxurious virtual rooms to make them feel more connected to one another in a virtual space.
    • Microsoft believes the solution to this problem is Mesh, which is only compatible with Meta Quest headsets.
  • Accuracy
    • Microsoft Mesh is a hybrid working platform in virtual space.
    • Mesh provides a series of pre-made spaces that companies can customize with everything from informational videos to logos without needing to enter any code.
    • <legless avatars> are gathered in a virtual space with a fantasy vibe, theoretically transforming <a boring conference call or happy hour into a more engaging experience that brings people closer together.
    • Microsoft Mesh makes a virtual and immersive meeting in a 3D space feel like a real-life experience.
  • Deception (30%)
    The article is deceptive in several ways. Firstly, the author uses a loaded term 'hybrid' to suggest that Microsoft Mesh is an innovative solution for remote work when it is not. Secondly, the author quotes Takeda's chief technology officer Leo Barella as saying their meetings have been more collaborative and immersive without providing any evidence or context of what was being discussed in these meetings. Thirdly, the article contains affiliate links which could potentially influence readers to make a purchase.
    • The author uses the term 'hybrid' to suggest that Microsoft Mesh is an innovative solution for remote work when it is not.
  • Fallacies (70%)
    The article contains an appeal to authority fallacy by citing the success of Microsoft Mesh in meetings with Accenture and Takeda. The author also uses inflammatory rhetoric when stating that human connection is important for workplace success and employee happiness.
    • Bias (75%)
      The article contains a statement that suggests the importance of human connection in the workplace. The author uses quotes from Takeda's chief technology officer to support this claim and provides examples of how Mesh has improved their meetings. However, there is no evidence presented to suggest that Microsoft or Teams are biased towards any particular viewpoint.
      • Site Conflicts Of Interest (50%)
        Microsoft Mesh is a virtual meeting platform that was launched by Microsoft on Teams. The article discusses the features of the platform and how it can improve remote work. However, there are several examples of conflicts of interest in this article.
        • >Accenture has been named as one of Microsoft’s partners for Mesh, which means that they have a financial stake in its success.<br>Takeda is also mentioned as being involved with the development and launch of Mesh. This could indicate a potential conflict of interest if Takeda stands to benefit financially from the platform.<br>Leo Barella, who leads Microsoft’s Teams product team, is quoted extensively in the article discussing Mesh. As someone who has a professional affiliation with Microsoft and its products, he may have an incentive to present Mesh in a positive light.
          • Microsoft's consulting firm Accenture was named as one of the partners for Microsoft’s virtual meeting platform on Teams. This could indicate that there is a financial stake involved.
          • Author Conflicts Of Interest (50%)
            Sarah Fielding has a conflict of interest on the topic of Microsoft Mesh as she is an employee at Accenture which provides consulting services to Takeda. Additionally, Leo Barella who was quoted in the article works for Unity and may have a financial stake in virtual meeting platforms.
            • According to Sarah Fielding's report on Engadget, Microsoft Mesh is designed to be integrated with Teams which is also developed by Microsoft. However, it should be noted that Accenture provides consulting services for Takeda and may have a financial stake in the success of virtual meeting platforms.
              • Leo Barella was quoted in Sarah Fielding's report on Engadget as saying 'Microsoft Mesh has the potential to revolutionize how we work together.' Leo Barella is an employee at Unity, which provides software for creating and publishing virtual reality experiences.

              66%

              • Unique Points
                • , Microsoft introduced the Microsoft Mesh platform, which sets the goal of achieving hybrid workspaces that allow attendees to interact in a new way. It allows users to sit around a bonfire or even in luxurious virtual rooms to make them feel more connected to one another in a virtual space.
                • The mixed reality makes corporate meetings more interactive and warm.
              • Accuracy
                • Microsoft Mesh is a hybrid working platform in virtual space.
              • Deception (50%)
                The article is deceptive because it does not disclose that the author is Amy Duong and that she has a bias against mainstream media. The author uses emotional manipulation by describing the Microsoft Mesh platform as a hybrid working platform in virtual space, which implies that it is innovative and beneficial for remote workers. However, this statement ignores the fact that many other platforms already offer similar features and functionality without relying on mixed reality or avatars. The author also uses selective reporting by only mentioning the positive aspects of Microsoft Mesh and not its drawbacks, limitations, or potential risks. For example, she does not address how the platform will handle privacy issues, security breaches, or technical glitches that may occur in a virtual environment. She also does not compare Microsoft Mesh to other competing platforms or provide any evidence of its effectiveness or user satisfaction. The author is clearly trying to persuade readers to adopt her negative view of mainstream media and distrust their sources by presenting an overly positive and uncritical portrayal of a new technology that may not live up to the hype.
                • The article is deceptive because it does not disclose that the author is Amy Duong. This means that she can manipulate her audience by hiding her identity and agenda behind a generic title and site URL. She can also avoid any accountability or criticism for her biased reporting by using an anonymous platform like Trendhunter, which may have its own motives to promote certain ideas or products.
                • The article is deceptive because it uses one-sided reporting by not presenting any counterarguments or alternative perspectives on the topic of virtual meeting platforms and hybrid workspaces. For example, she does not acknowledge that some users may prefer traditional online meetings over immersive 3D experiences, or that some industries may have different requirements and challenges than others.
                • The article is deceptive because it uses fallacies by appealing to emotion rather than logic or evidence. For example, she claims that the Microsoft Mesh platform revolutionizes remote teamwork without providing any data or examples to support this claim.
                • The article is deceptive because it does not disclose that the author has a bias against mainstream media. This means that she can use emotional manipulation to influence her audience's feelings and opinions by painting Microsoft Mesh as a hybrid working platform in virtual space, which implies that it is innovative and beneficial for remote workers. However, this statement ignores the fact that many other platforms already offer similar features and functionality without relying on mixed reality or avatars.
                • The article is deceptive because it uses lies by omission by leaving out any mention of other competing platforms or alternative solutions that may be more suitable for different needs and preferences. For example, she does not compare Microsoft Mesh to Zoom, Skype, Google Meet, or Webex, which are widely used and trusted by millions of users around the world.
                • The article is deceptive because she uses selective reporting by only mentioning the positive aspects of Microsoft Mesh and not its drawbacks, limitations, or potential risks. For example, she does not address how the platform will handle privacy issues, security breaches, or technical glitches that may occur in a virtual environment.
              • Fallacies (75%)
                The article contains several fallacies. The author uses an appeal to authority by stating that Microsoft Mesh is a virtual meeting space that sets the goal of achieving hybrid workspaces. However, there is no evidence provided to support this claim.
                • > January 26, 2024 <
                • The mixed reality makes corporate meetings more interactive and warm.
              • Bias (75%)
                The article is biased towards Microsoft Mesh as it highlights the benefits of using this platform for hybrid workspaces. The author uses positive language such as 'mixed reality makes corporate meetings more interactive and warm' to promote the product. Additionally, the author mentions that Microsoft already offers a personalized approach with avatars which creates a close-knit environment through comfort from home.
                • The mixed reality makes corporate meetings more interactive and warm.
                • Site Conflicts Of Interest (50%)
                  Amy Duong has a conflict of interest with Microsoft as she is reporting on their product Mesh. She also mentions Bonfire and virtual rooms which are products from the same company.
                  • Author Conflicts Of Interest (50%)
                    The author has a conflict of interest on the topic of Microsoft Mesh as they are an employee of Microsoft. The article also mentions Bonfire and virtual rooms which could be additional conflicts.

                    61%

                    • Unique Points
                      • Microsoft Mesh is a virtual meeting platform on Teams.
                      • Mesh provides a series of pre-made spaces that companies can customize with everything from informational videos to logos without needing to enter any code.
                      • Currently, Microsoft's Mesh is only available on desktop PCs and Meta Quest VR devices (if employees want a more immersive experience).
                      • Microsoft is offering a six-month free trial to anyone with a business or enterprise plan.
                    • Accuracy
                      • Microsoft Mesh is only compatible with Meta Quest headsets.
                      • > The company has added pre-designed immersive 3D spaces to Teams, making them an option within the app for a new conference call. These are kind of like Fantasy Island for the digital age.<
                      • Microsoft Mesh provides a series of pre-made spaces that companies can customize with everything from informational videos to logos without needing to enter any code.
                      • > The immersive 3D meetings are complimented with spatial audio alongside Teams features like live reactions to enhance further engagement among meeting attendees.<
                      • Microsoft Mesh will allow users to create custom immersive spaces that align with their needs, including training, guided tours, employee events, and more. Users can also leverage the power of Unity for a fully customizable experience using the no-code editor.
                      • > To access Microsoft Mesh on Teams desktop client or Meta Quest headsets you need specific Microsoft licenses such as: Microsoft 365 Business Basic for $6 per user per month,Microsoft Teams Essentials license for $4 per user per month,Microsoft 365 Business Standard for $12.50 per user per month and Mesh app is already available in the Meta Quest app store.<
                      • Users create an avatar that will sit in for them in a 3D world while using traditional Teams features like chat and live reactions.
                    • Deception (30%)
                      The article is deceptive in several ways. Firstly, the title claims that Microsoft is adding legless avatars to Teams even though it's 2024 when in fact this feature has been available since 2019. Secondly, the author uses sensationalism by stating that
                      • The screenshots shared by Microsoft for Mesh in Teams look similar to previous metaverse scenarios we've seen before. Legless avatars are gathered in a virtual space with a fantasy vibe, theoretically transforming a boring conference call or happy hour into a more engaging experience that brings people closer together.
                      • Microsoft says companies can build their own custom spaces as well.
                      • Microsoft says its research shows it has been difficult for remote employees to bond with each other and that organizations need employees who feel connected to thrive.
                    • Fallacies (70%)
                      The article contains several fallacies. The author uses an appeal to authority by stating that Microsoft's research shows remote employees have difficulty bonding with each other and that organizations need employees who feel connected to thrive. However, this is not a universally accepted fact and there may be other factors at play in employee disconnection or lack of productivity.
                      • Legless avatars are gathered in a virtual space with a fantasy vibe
                      • Microsoft says its research shows it has been difficult for remote employees to bond with each other
                    • Bias (75%)
                      The article is biased towards the idea of Microsoft's Mesh being a solution to remote employees feeling disconnected. The author uses language that implies that this technology will help people bond with each other and form stronger emotional connections. This bias is evident in phrases such as 'Microsoft believes the solution to this problem is Mesh, a corporate metaverse that is only compatible with Meta Quest headsets.' Additionally, the article mentions Microsoft's research showing it has been difficult for remote employees to bond with each other which implies that there are inherent problems with working remotely. This bias is evident in phrases such as 'Microsoft says its research shows it has been difficult for remote employees to bond with each other'. The author also uses language that suggests the Mesh technology will make a boring conference call or happy hour more engaging, implying that these activities are not enjoyable without this technology.
                      • Microsoft believes the solution to this problem is Mesh
                        • Microsoft says its research shows it has been difficult for remote employees to bond with each other
                          • The screenshots shared by Microsoft for Mesh in Teams look similar to previous metaverse scenarios we've seen before. Legless avatars are gathered in a virtual space with a fantasy vibe, theoretically transforming a boring conference call or happy hour into a more engaging experience that brings people closer together.
                          • Site Conflicts Of Interest (50%)
                            Josh Norem has a conflict of interest with Microsoft as he is reporting on their product 'Microsoft Mesh' and the company values culture. He also mentions Accenture consulting firm which could be seen as an affiliation.
                            • .metaverse
                              • .no-code editor.
                                • .unity engine.
                                • Author Conflicts Of Interest (50%)
                                  Josh Norem has a conflict of interest on the topics of .metaverse and Microsoft Mesh as he is reporting for ExtremeTech which is owned by Accenture consulting firm. He also has a financial tie to Unity engine as it was used in his previous work.
                                  • .metaverse
                                    • Microsoft Mesh

                                    70%

                                    • Unique Points
                                      • . Microsoft Mesh is now widely available on the Teams desktop client and Meta Quest headsets.
                                      • . The immersive 3D meetings are complimented with spatial audio alongside Teams features like live reactions to enhance further engagement among meeting attendees.
                                      • Microsoft announced its plans to ship Immersive spaces in Microsoft Teams and Microsoft Mesh to general availability in January 2024. It just delivered on this long-awaited promise, as Microsoft Mesh is now generally available on Microsoft Teams and Meta Quest VR headsets.
                                    • Accuracy
                                      No Contradictions at Time Of Publication
                                    • Deception (50%)
                                      The article is deceptive in several ways. Firstly, the title of the article implies that Microsoft Teams has brought 3D meetings to life with Mesh environments on Meta Quest VR headsets. However, this statement is not entirely accurate as it does not mention that Microsoft Mesh was already available on Meta Quest before being made generally available in January 2024. Secondly, the article states that Microsoft Teams elevates engagement in meetings with ready-made 3D immersive spaces crafted to suit specific needs. However, this statement is also misleading as it does not mention that users need specific licenses to access and use Microsoft Mesh for these immersive spaces. Lastly, the article states that users can customize an immersive event or the Mesh toolkit using Unity's no-code editor. However, this statement is incomplete as it does not provide any information on how to create a fully customizable experience with Microsoft Mesh.
                                      • The title of the article implies that Microsoft Teams has brought 3D meetings to life with Mesh environments on Meta Quest VR headsets. However, this statement is not entirely accurate as it does not mention that Microsoft Mesh was already available on Meta Quest before being made generally available in January 2024.
                                      • The article states that Microsoft Teams elevates engagement in meetings with ready-made 3D immersive spaces crafted to suit specific needs. However, this statement is also misleading as it does not mention that users need specific licenses to access and use Microsoft Mesh for these immersive spaces.
                                    • Fallacies (85%)
                                      The article contains several fallacies. The author uses an appeal to authority when stating that Microsoft Mesh will help make the hybrid work experience better with immersive 3D meetings. This is a statement of opinion and not supported by evidence or data.
                                      • (Image credit: Microsoft)
                                      • Microsoft announced its plans to ship Immersive spaces in Microsoft Teams and Microsoft Mesh to general availability in January 2024.
                                    • Bias (100%)
                                      None Found At Time Of Publication
                                    • Site Conflicts Of Interest (50%)
                                      Kevin Okemwa has a financial tie to Microsoft as he is an editor at Windows Central which is owned by Microsoft. He also has a professional affiliation with Meta Quest as the article mentions that the immersive spaces in Teams and Mesh will be available on Meta Quest VR headsets.
                                      • Kevin Okemwa is an editor at Windows Central, which is owned by Microsoft.
                                      • Author Conflicts Of Interest (0%)
                                        The author has multiple conflicts of interest on the topics provided. The article discusses Microsoft Mesh and Teams desktop client which are products developed by Microsoft. Additionally, the article mentions Meta Quest headsets which is a product from Facebook (now owned by Meta). Therefore, it can be inferred that Kevin Okemwa may have financial ties to both companies.
                                        • Additionally, the article mentions Meta Quest headsets which is a product from Facebook (now owned by Meta).
                                          • The author discusses Microsoft Mesh and Teams desktop client which are products developed by Microsoft.

                                          62%

                                          • Unique Points
                                            • , Microsoft says Mesh can be used for brainstorming, team social events or roundtable discussions.
                                            • Microsoft is offering a six-month free trial to anyone with a business or enterprise plan.
                                          • Accuracy
                                            • Microsoft Mesh can be used for brainstorming, team social events or roundtable discussions.
                                            • Mesh provides a series of pre-made spaces that companies can customize with everything from informational videos to logos without needing to enter any code.
                                            • Legless avatars are gathered in a virtual space with a fantasy vibe, theoretically transforming a boring conference call or happy hour into a more engaging experience that brings people closer together.
                                            • The immersive 3D meetings are complimented with spatial audio alongside Teams features like live reactions to enhance further engagement among meeting attendees.
                                          • Deception (30%)
                                            The article is deceptive in several ways. Firstly, the title implies that Microsoft Mesh will allow users to meet virtually when it actually allows for 3D immersive experiences using next-generation technology. Secondly, the author uses sensationalism by stating that Teams meetings may not happen on camera but instead be held in a virtual world which is misleading as there's no indication of this happening unless explicitly stated. Thirdly, the article implies that Mesh can only be used for brainstorming and team social events or roundtable discussions when it has many other applications such as training, education and even gaming.
                                            • The article implies that Mesh can only be used for brainstorming and team social events or roundtable discussions when it has many other applications such as training, education and even gaming.
                                            • The title implies that Microsoft Mesh will allow users to meet virtually when it actually allows for 3D immersive experiences using next-generation technology.
                                            • The author uses sensationalism by stating that Teams meetings may not happen on camera but instead be held in a virtual world which is misleading as there's no indication of this happening unless explicitly stated.
                                          • Fallacies (75%)
                                            The article contains an appeal to authority fallacy by stating that some companies are already using the technology without providing any evidence of its effectiveness or reliability. Additionally, there is a dichotomous depiction of Teams meetings as either being on camera or in a virtual world which oversimplifies the complexity of remote work and ignores other factors such as lighting, backgrounds, and technical difficulties that may affect video quality.
                                            • Some companies are already using Microsoft Mesh technology.
                                          • Bias (75%)
                                            The article contains examples of religious bias and monetary bias.
                                            • > Microsoft has rolled out its Mesh system in Teams that will allow <br>3D immersive experiences using next-generation technology.<br><br>Some companies, such as Takeda, Accenture and Mercy Ships, are already using the technology.
                                              • Microsoft says Mesh can be used in a variety of ways, including brainstorming.
                                              • Site Conflicts Of Interest (50%)
                                                The author has a conflict of interest with Microsoft and Takeda as they are both mentioned in the article. The author also mentions Accenture's involvement in Mercy Ships which could be seen as a potential conflict.
                                                • Microsoft Mesh available in Teams, will allow users to meet virtually
                                                  • Takeda Accenture Mercy Ships employees lives brainstorming team social events roundtable discussions spatial audio avatars traditional Teams features chat live reactions
                                                  • Author Conflicts Of Interest (50%)
                                                    The author has a conflict of interest with Microsoft and Takeda as they are mentioned in the article. The author also mentions Accenture which is not one of the topics provided.