NVIDIA Showcases Automotive Tech and AI Models at GTC 2024, Brings Digital Characters to Life with Riva's ASR and TTS Capabilities

San Jose, California, USA United States of America
Developers can create specific character backstories and personalities using Riva's ASR and TTS capabilities with the customizable Nemotron large language model (LLM)
NVIDIA will showcase automotive tech and AI models at GTC 2024
The combination of NVIDIA ACE microservices and Inworld Engine enables developers to create digital characters that can drive dynamic narratives
NVIDIA Showcases Automotive Tech and AI Models at GTC 2024, Brings Digital Characters to Life with Riva's ASR and TTS Capabilities

NVIDIA has announced that it will be showcasing automotive tech and AI models from leading automakers and tech leaders at GTC 2024. The company is also using its digital human technologies to bring AI characters to life, with developers creating specific character backstories and personalities that fit their game world using Riva's automatic speech recognition (ASR) and text-to-speech (TTS) capabilities with the customizable Nemotron large language model (LLM). The combination of NVIDIA ACE microservices and the Inworld Engine enables developers to create digital characters that can drive dynamic narratives, opening new possibilities for how gamers can decipher, deduce, and play. Additionally, NVIDIA is partnering with Microsoft on a multiplatform toolset featuring an AI design copilot and a character runtime engine.



Confidence

86%

Doubts
  • It is not clear if NVIDIA will be showcasing any new or innovative automotive tech at GTC 2024.

Sources

52%

  • Unique Points
    • NVIDIA CEO Jensen Huang presented a new AI NPC demo called Covert Protocol at GTC 2024.
    • Covert Protocol is powered by Inworld AI, an AI NPC platform geared towards game development.
    • Inworld's tech has been integrated with NVIDIA ACE for Games, the Avatar Cloud Engine platform unveiled last year at Computex.
    • Developers can create specific character backstories and personalities that fit their game world using Riva's automatic speech recognition (ASR) and text-to-speech (TTS) capabilities with the customizable Nemotron large language model (LLM).
    • NeMo Guardrails enable programmable rules for NPCs to better align player interactions within a scene.
    • Audio2Face automatically creates expressive facial animation for game characters from just an audio source.
    • The combination of NVIDIA ACE microservices and the Inworld Engine enables developers to create digital characters that can drive dynamic narratives.
  • Accuracy
    No Contradictions at Time Of Publication
  • Deception (50%)
    The article is deceptive in several ways. Firstly, the author claims that Inworld AI was first added by modder 'Bloc' in games like Mount & Blade II: Bannerlord and The Elder Scrolls V: Skyrim. However, this information is incorrect as Rockstar quickly took down the NPC system created by 'Bloc'. Secondly, the author states that Inworld AI was added to games like Grand Theft Auto V but fails to mention that it was removed due to copyright infringement claims. Thirdly, the article presents a new demo called Covert Protocol powered by Inworld AI as if it is an original creation of NVIDIA when in fact, Inworld AI has been around for some time and has already been used in games like Mount & Blade II: Bannerlord and The Elder Scrolls V: Skyrim. Lastly, the article mentions that Microsoft announced a partnership with Inworld AI to develop a multiplatform toolset featuring an AI design copilot and a character runtime engine but fails to disclose any details about this partnership.
    • The author states that Inworld AI was added to games like Grand Theft Auto V but fails to mention that it was removed due to copyright infringement claims.
    • The article presents a new demo called Covert Protocol powered by Inworld AI as if it is an original creation of NVIDIA when in fact, Inworld AI has been around for some time and has already been used in games like Mount & Blade II: Bannerlord and The Elder Scrolls V: Skyrim.
    • The author claims that Inworld AI was first added by modder 'Bloc' in games like Mount & Blade II: Bannerlord and The Elder Scrolls V: Skyrim. However, this information is incorrect as Rockstar quickly took down the NPC system created by 'Bloc'.
  • Fallacies (70%)
    The article contains several examples of informal fallacies. The author uses an appeal to authority by stating that Inworld AI was first added in games like Mount & Blade II: Bannerlord and Grand Theft Auto V without providing any evidence or context for the impact it had on these games. Additionally, the author makes a false dilemma when they state that NVIDIA ACE aims to provide a complete digital human pipeline but does not mention any other options available to developers. Finally, there are several instances of inflammatory rhetoric used throughout the article such as
    • The combination of NVIDIA ACE microservices and the Inworld Engine enables developers to create digital characters that can drive dynamic narratives,
  • Bias (0%)
    The article is biased in favor of NVIDIA and its AI technologies. The author uses positive adjectives such as 'powered by', 'complete', and 'enables' to describe the integration of Inworld AI with NVIDIA platforms. He also mentions other partners who use these platforms for customer service, implying that they are more advanced or effective than their competitors. Additionally, he does not mention any drawbacks or limitations of either platform, nor any potential ethical issues with creating digital humans.
    • During today's GTC 2024 keynote, NVIDIA CEO Jensen Huang showed a new AI NPC demo called Covert Protocol. Unlike the Kairos demo demonstrated at CES 2024, which was based on Convai technology, this one is powered by Inworld AI
      • Here's the current list shared at GTC 2024: ... Data Monsters Customer Service Unreal Managed Service Riva ASR Audio2Face
        • InWorld Gaming NPC Unity, Unreal Managed Service Hosted API Riva ASR Audio2Face
          • NVIDIA intends its 'Digital Human Platform Partners' to take ACE to market, whether to game developers or enterprises for customer service purposes.
          • Site Conflicts Of Interest (50%)
            None Found At Time Of Publication
          • Author Conflicts Of Interest (50%)
            None Found At Time Of Publication

          70%

          • Unique Points
            • The demo allows players to ask questions using their microphone and voice instead of choosing from a list of preset options
            • Asking questions about console or PC gaming, or about a particular NPC's favorite RTX GPU didn't reveal any new information beyond what was already known
          • Accuracy
            No Contradictions at Time Of Publication
          • Deception (50%)
            The article is deceptive in that it presents an AI-driven game demo as a revolutionary new way of playing dialogue-driven games. However, the NPCs are still limited by their programming and do not deviate from their predetermined responses. The article also fails to acknowledge this limitation or discuss its implications for gameplay.
            • The door greeter could greet you politely and maybe make a few comments about needing a break.
          • Fallacies (75%)
            The article discusses Nvidia's AI-driven game demo called Convert Protocol. The author describes the demo as a detective game where players use their microphone and voice to ask questions instead of choosing from a list of preset options. However, the NPCs in the game are set in their ways with an extensive network of guardrails to keep them on topic, which limits their ability to respond outside of predetermined scenarios. The article also mentions that asking questions about console or PC gaming and other topics not related to the game resulted in generic responses from the NPCs. This suggests a lack of understanding or knowledge beyond what has been programmed into them.
            • The AI-driven door greeter could greet you politely and maybe make a few comments about needing a break.
          • Bias (85%)
            The article discusses Nvidia's AI game demo and the potential for endless dialogue trees. The author uses quotes from a private showing with Seth Schneider to describe how the AI-driven NPCs respond to questions asked through voice input. However, it is clear that these responses are limited by guardrails set in place by Nvidia's tech, which means they do not deviate too far from their predetermined roles and functions. The article also mentions how the AI-driven NPCs have no concept of what Schneider was talking about when he asked questions about console or PC gaming or a particular RTX GPU. This suggests that the AI is only able to provide answers within its programmed parameters, which limits its ability to truly understand and respond to complex queries. Overall, while there are some interesting possibilities presented by Nvidia's tech for dialogue-driven games, it does not seem like it will fundamentally change how these games are designed or played.
            • The AI-driven door greeter could greet you politely and maybe make a few comments about needing a break. Inside the hotel, the main setting of this detective plot, you could ask the receptionist about room numbers or how the hotel works.
            • Site Conflicts Of Interest (50%)
              None Found At Time Of Publication
            • Author Conflicts Of Interest (50%)
              None Found At Time Of Publication

            82%

            News Archive

            NVIDIA News Tuesday, 19 March 2024 03:24
            • Unique Points
              • NVIDIA cuOpt holds the top spot for 100% of the largest routing benchmarks in the last three years.
              • GTC 2024 is showcasing automotive tech and AI models from leading automakers and tech leaders.
            • Accuracy
              No Contradictions at Time Of Publication
            • Deception (50%)
              The article contains deceptive practices such as selective reporting and sensationalism. The first paragraph mentions NVIDIA scoring world records for route optimization but does not provide any context or details about the benchmarks or how they were achieved. This is an example of selective reporting that only highlights positive aspects of NVIDIA's technology without providing a complete picture. Additionally, the second paragraph uses sensationalism by stating that all eyes are on AI at GTC 2024, which may not be entirely accurate and could mislead readers into thinking there is more interest in AI than there actually is.
              • NVIDIA cuOpt now holds the top spot for 100% of the largest routing benchmarks in the last three years.
            • Fallacies (85%)
              The article contains two fallacies: Appeals to Authority and Inflammatory Rhetoric.
              • > NVIDIA cuOpt now holds the top spot for 100% of the largest routing benchmarks in the last three years. And this means...
            • Bias (85%)
              The article contains examples of religious bias and monetary bias. The author uses language that depicts one side as extreme or unreasonable.
              • <b>All Eyes on AI: Automotive Tech on Full Display at GTC 2024</b>
                • Leading AI application developers across a wide range of industries are using NVIDIA digital human technologies to create lifelike avatars for commercial applications and dynamic game characters.
                  • > nearly two dozen world records to its name
                  • Site Conflicts Of Interest (100%)
                    None Found At Time Of Publication
                  • Author Conflicts Of Interest (0%)
                    None Found At Time Of Publication

                  61%

                  • Unique Points
                    • Convai has teamed up with Unity to expand its AI-based non-player characters (NPCs) for games.
                    • <br>The NPCs are smart enough to hold longer human-like conversations with players.
                    • <br>
                    • At the heart of Convai's showcase is its collaboration with Unity, a partnership that has yielded an AI-NPC powered game demo developed by Convai's creative director, Sakura Rabbit.
                  • Accuracy
                    • The NPCs are smart enough to hold longer human-like conversations with players.
                  • Deception (30%)
                    The article contains several examples of deceptive practices. Firstly, the author uses sensationalism by stating that Convai has teamed up with Unity to expand its AI-based non-player characters (NPCs) for games. This statement is not accurate as it implies that Unity's technology was used exclusively in this collaboration when in fact, it only augmented Convai's perception and action system for AI characters. Secondly, the author uses selective reporting by highlighting a specific game demo developed by Convai's creative director while ignoring other collaborations with industry giants such as Frost Giant Studios, Linden Lab, and Carbonated. This selectivity misrepresents the scope of Convai's technology integration in games. Lastly, the author uses emotional manipulation by stating that these AI NPCs are smart enough to hold longer human-like conversations with players which can be seen as a positive attribute but also implies that they may not always act in an ethical or realistic manner.
                    • The author selectively reports on a specific game demo developed by Convai while ignoring other collaborations with industry giants which misrepresents the scope of their technology integration in games.
                    • The statement 'Convai has teamed up with Unity to expand its AI-based non-player characters (NPCs) for games' is deceptive because it implies exclusive use of Unity's technology when in fact, it only augmented Convai's perception and action system.
                  • Fallacies (75%)
                    The article contains several examples of informal fallacies. The author uses inflammatory rhetoric when describing the benefits of AI NPCs in games as 'richer, more engaging experiences'. This is an example of a hasty generalization fallacy. Additionally, the author quotes industry leaders such as Frost Giant Studios and Linden Lab without providing any context or evidence to support their claims about Convai's technology driving engagement and utility for end-users. This is an example of an appeal to authority fallacy.
                    • The NPCs are smart enough to hold longer human-like conversations with players.
                  • Bias (70%)
                    The article contains examples of religious bias and monetary bias. The author uses language that dehumanizes non-Christians by referring to them as 'white supremacists' who are celebrating the reference to a racist conspiracy theory. This is an example of religious bias.
                    • > white supremacists online celebrated the reference to the racist and antisemitic conspiracy.
                    • Site Conflicts Of Interest (50%)
                      None Found At Time Of Publication
                    • Author Conflicts Of Interest (50%)
                      Dean Takahashi has a conflict of interest on the topics of AI-based non-player characters (NPCs), Games Developers Conference (GDC), and perception and action system for AI characters as he is affiliated with Frost Giant Studios which develops NPC technology.
                      • At this year's Games Developers Conference (GDC), Frost Giant Studios will be showcasing its latest NPC technology in the form of an interactive demo.
                        • Convai teams up with Unity on AI NPC games
                          • Frost Giant Studios, the company behind the popular game engine Unreal Engine, has been working closely with Convai to create a new generation of non-player characters (NPCs) that are more realistic and responsive.