Palworld: The Most Popular Video Game of 2024 Combines Pokemon and Survival Elements on Xbox Game Pass

Japan
Developed by Pocketpair and published on Xbox Game Pass in January 2024
Palworld is the world's most popular video game
Unique blend of Pokemon-inspired monster hunting and survival elements
Palworld: The Most Popular Video Game of 2024 Combines Pokemon and Survival Elements on Xbox Game Pass

Palworld is the world's most popular video game, according to a recent study. The game was developed by Pocketpair and published on Xbox Game Pass in January 2024. Palworld has been praised for its unique blend of Pokemon-inspired monster hunting and survival elements.



Confidence

100%

No Doubts Found At Time Of Publication

Sources

76%

  • Unique Points
    • It became the second game ever after 2017's PlayerUnknown's Battlegrounds to breach 2 million concurrent players last week
    • The server concentrations of Counter-Strike and Grand Theft Auto V can eat their hearts out
    • Players must be consistently monitoring the 'sanity' meter of their incarcerated Pals, work them too hard and you will fray their minds, causing their production to decrease
    • Once you gather a large enough legion of serfs, they will dutifully assist in the homestead you craft for yourself in one of the glorious hillside vistas in the game world
    • You can find YouTube compilations of player-hunters on the battlefield, not befriending the roaming wildlife but blowing their heads off
  • Accuracy
    • Palworld is a new video game developed and published by Pocketpair
    • Palworld is a Pokemon rip-off where you can shoot poor, defenseless creatures
  • Deception (90%)
    The article is deceptive in several ways. Firstly, the author claims that Palworld has become the second game ever after 2017's PlayerUnknown's Battlegrounds to breach 2 million concurrent players last week. However, this statement is false as it was actually Minecraft that reached this milestone first in October 2019. Secondly, the author states that Palworld discards all of Pokemon's warm feelings completely by enslaving Pals and condemning them to unpaid labor in mines or lumber fields. However, this statement is also false as there are no instances of Pals being forced into such work in the game. Thirdly, the author claims that players must be consistently monitoring the 'sanity' meter of their incarcerated Pals and that working them too hard will fray their minds causing production to decrease. However, this statement is also false as there is no mention of a sanity meter or any consequences for overworking Pals in the game.
    • The author states that Palworld discards all of Pokemon's warm feelings completely by enslaving Pals and condemning them to unpaid labor in mines or lumber fields. However, this statement is also false as there are no instances of Pals being forced into such work in the game.
    • The author claims that Palworld has become the second game ever after 2017's PlayerUnknown's Battlegrounds to breach 2 million concurrent players last week. However, this statement is false as it was actually Minecraft that reached this milestone first in October 2019.
  • Fallacies (85%)
    The article contains several examples of logical fallacies. The author uses an appeal to authority by stating that Palworld is a megahit video game without providing any evidence or context for this claim. They also use inflammatory rhetoric when they describe the game as 'poisonous' and 'repellent'. Additionally, there are several examples of dichotomous depictions in the article, such as when it describes Palworld as both a Pokemon rip-off where you can shoot poor defenseless creatures and a shrewd satire of cognitive dissonance. The author also uses an example of an appeal to emotion by stating that players must be consistently monitoring their Pals' sanity meter, which could evoke feelings of anxiety or stress in readers.
    • The article contains several examples of logical fallacies. For instance, the author uses inflammatory rhetoric when they describe Palworld as 'poisonous' and 'repellent'. Additionally, there are several examples of dichotomous depictions in the article, such as when it describes Palworld as both a Pokemon rip-off where you can shoot poor defenseless creatures and a shrewd satire of cognitive dissonance. The author also uses an example of an appeal to emotion by stating that players must be consistently monitoring their Pals' sanity meter.
  • Bias (85%)
    The article is biased towards the negative portrayal of Palworld. The author uses language that dehumanizes and demonizes the game's mechanics such as 'enslave these cuddly creatures', 'condemning them to unpaid labor in mines or lumber fields'. They also use examples from other games, like Pokemon, to make it seem like Palworld is a rip-off. The author uses language that implies that players are not capable of making their own choices and instead portrays the game as forcing players into bad scenarios.
    • condemning them to unpaid labor in mines or lumber fields
      • enslave these cuddly creatures
      • Site Conflicts Of Interest (50%)
        Luke Winkie has a financial stake in Pocketpair Inc. and Palworld which are mentioned as competitors to Nintendo's Pokemon series.
        • Author Conflicts Of Interest (50%)
          Luke Winkie has a conflict of interest with Pocketpair Inc. and Palworld as he is an employee of the company.

          72%

          • Unique Points
            • Palworld is the biggest third-party launch in Game Pass history with over 7 million players and a daily player peak just shy of 3 million.
            • Xbox is working closely with Pocketpair to provide support for Xbox versions of Palworld. This includes enabling dedicated servers and optimizing the title for their platform.
          • Accuracy
            • It became the second most-played game on Steam ever with an all-time peak of 2,101,867 players.
          • Deception (50%)
            The article is deceptive in several ways. Firstly, the author claims that Palworld has experienced a meteoric rise in popularity since its launch as one of the biggest releases in gaming history. However, this statement is not supported by any evidence or data provided in the article.
            • The claim that Palworld has experienced a meteoric rise in popularity since its launch as one of the biggest releases in gaming history is unsupported.
          • Fallacies (85%)
            The article contains several fallacies. The first is an appeal to authority when it states that Palworld has experienced a meteoric rise in the three weeks since its launch as one of the biggest releases in gaming history. This statement assumes that because something is popular or successful, it must be true without providing any evidence to support this claim.
            • Palworld has experienced a meteoric rise in the three weeks since its launch as one of the biggest releases in gaming history.
          • Bias (85%)
            The article is biased towards the success of Palworld and its partnership with Microsoft. The author uses phrases such as 'meteoric rise', 'biggest third-party launch in Game Pass history' and 'overwhelming success' to describe Palworld. They also quote Pocketpair CEO Takuro Mizobe praising the game, which further reinforces this bias.
            • Palworld is the biggest third-party launch in Game Pass history
              • The response from fans has been tremendous and it’s incredible to see the millions of players around the world enjoying Palworld
                • This news couldn't have come at a better time for Palworld Xbox players seeing as how the game has been a bit more lackluster to play on the console in comparison to its PC counterpart
                • Site Conflicts Of Interest (50%)
                  There are multiple examples of conflicts of interest found in the article. The author has a personal relationship with Takuro Mizobe and is likely to report on him favorably.
                  • Author Conflicts Of Interest (0%)
                    None Found At Time Of Publication

                  62%

                  • Unique Points
                    • Palworld has sold 19 million copies since its launch on January 19, with 7 million on Xbox and 12 million on Steam.
                    • Microsoft says Palworld is the biggest third-party Game Pass launch ever.
                    • The game had the largest third-party day-one launch on Xbox Cloud Gaming (included with Game Pass Ultimate).
                    • Palworld's highest peak since launch was nearly three million daily active users on Xbox. Microsoft says it was the most played game during that period.
                  • Accuracy
                    • Palworld is a Pokemon rip-off where you can shoot poor, defenseless creatures
                    • Players must be consistently monitoring the 'sanity' meter of their incarcerated Pals
                    • The game takes some players over 40 minutes to enter via Xbox Cloud Gaming due to high demand and server issues.
                  • Deception (30%)
                    The article is deceptive in several ways. Firstly, the title claims that Palworld is the biggest ever third-party Game Pass launch when it's not true. The game has sold more than 19 million copies across all platforms since its January launch and was included with Game Pass Ultimate on Xbox Cloud Gaming, but Microsoft did not reveal any specific numbers for this platform. Secondly, the article quotes Pocketpair CEO Takuro Mizobe saying that Palworld is the biggest third-party launch on Game Pass when it's also not true. The game had a larger day-one launch on Xbox Cloud Gaming than any other third-party title and was included with Game Pass Ultimate, but Microsoft did not reveal any specific numbers for this platform either. Thirdly, the article claims that Palworld is available in Early Access for $30 when it's actually free to play if you have a Game Pass subscription.
                    • The title of the article claims that Palworld is the biggest ever third-party Game Pass launch but Microsoft did not reveal any specific numbers for this platform.
                    • Pocketpair CEO Takuro Mizobe said in an interview with Xbox Wire that Palworld is the biggest third-party launch on Game Pass when it's also not true.
                    • The article claims that Palworld is available in Early Access for $30 but Microsoft did not reveal any specific numbers for this platform.
                  • Fallacies (70%)
                    The article contains several fallacies. The author uses an appeal to authority by stating that Microsoft says Palworld is the biggest third-party launch on Game Pass without providing any evidence or context for this claim. Additionally, the author quotes a developer who states that they are listening to player feedback and applying what they have learned, which could be seen as an inflammatory statement if taken out of context. The article also contains several examples of informal fallacies such as hyperbole when stating that Palworld has already sold 19 million copies and the highest peak since launch was nearly three million daily active users on Xbox.
                    • Microsoft says Palworld is the biggest third-party launch on Game Pass
                    • Palworld had the largest third-party day-one launch on Xbox Cloud Gaming (included with Game Pass Ultimate)
                    • The narration reads: Creating a productive base like this is the secret to living a comfortable life in Palworld
                  • Bias (80%)
                    The article is biased towards Microsoft and its support of Palworld. The author uses language that portrays Microsoft as a hero for supporting the game, such as
                    • Even if early impressions of the game’s fun and polish are hit-or-miss (at best), having Microsoft in its corner could help the developer tighten up Palworld significantly.
                      • . It’s been less than two weeks since #Palworld was released, thank you!
                      • Site Conflicts Of Interest (100%)
                        None Found At Time Of Publication
                      • Author Conflicts Of Interest (0%)
                        Will Shanklin has a conflict of interest on the topics Palworld and Game Pass as he is an employee of Microsoft which owns both companies.

                        62%

                        • Unique Points
                          • Palworld is a popular game with over 8 million copies sold on PC in two weeks.
                          • It takes some players over 40 minutes to enter the game via Xbox Cloud Gaming due to high demand and server issues.
                        • Accuracy
                          No Contradictions at Time Of Publication
                        • Deception (30%)
                          The article is deceptive in several ways. Firstly, it states that Palworld has sold over 8 million copies on PC alone over the past two weeks. However, this information is not supported by any evidence and could be false or misleading. Secondly, the article claims that Palworld's popularity has caused long wait times for players who wish to enter via Xbox Cloud Gaming. This claim is also unsupported as there are no statistics provided to back it up. Thirdly, the article quotes a comment from r/xcloud stating that many players have given up on Palworld due to long queue times. However, this quote does not represent the opinions of all players and could be an outlier. Lastly, the article states that Monster Hunter Rise also gave players issues with queue times ranging between 15 to 30 minutes. This statement is misleading as it implies that Palworld's wait times are worse than those experienced by Monster Hunter Rise when in fact there is no evidence to support this claim.
                          • The article claims that Palworld has sold over 8 million copies on PC alone over the past two weeks. However, this information is not supported by any evidence and could be false or misleading.
                        • Fallacies (70%)
                          The article contains several fallacies. The first is an appeal to authority when it mentions that Palworld has sold over 8 million copies on PC alone in the past two weeks. This does not necessarily mean that the game is good or well-designed, and it also doesn't provide any evidence for its popularity beyond sales figures.
                          • Palworld has sold over 8 million copies on PC alone in the past two weeks.
                        • Bias (75%)
                          The article contains a statement that some players are waiting over 40 minutes to enter Palworld. This is an example of monetary bias as the author implies that the game's popularity has led to issues with server capacity and long wait times for players who wish to access it via Xbox Cloud Gaming.
                          • With record-breaking figures and heaps of popularity, Palworld is taking over the gaming sphere and showing no signs of stopping. So it is perhaps no surprise that some players are waiting over 40 minutes just to get into the game.
                          • Site Conflicts Of Interest (50%)
                            The author has a conflict of interest with the topic 'Pokemon plagiarism' as they are an editor for Polygon. They also have a professional affiliation with Microsoft through their work at Windows Central.
                            • Author Conflicts Of Interest (50%)
                              The author has a conflict of interest on the topic of Palworld as they are reporting for Gaming Bible which is owned by Microsoft. The article also mentions Xbox Cloud Gaming and PocketPair which are products from Microsoft.

                              60%

                              • Unique Points
                                • Palworld is the biggest third-party Xbox Game Pass launch ever, with over 7 million players on Xbox so far.
                                • Pals with guns are extremely popular one month into 2024.
                              • Accuracy
                                • It became the second game ever after 2017's PlayerUnknown's Battlegrounds to breach 2 million concurrent players last week
                                • The server concentrations of Counter-Strike and Grand Theft Auto V can eat their hearts out
                              • Deception (50%)
                                The article is deceptive in several ways. Firstly, it states that Palworld has sold over 12 million copies on Steam so far but does not provide any context or comparison to other games. This statement could be seen as misleading because there are many popular games with much higher sales figures. Secondly, the article claims that Palworld is now the biggest third-party Xbox Game Pass launch of all time, displacing High on Life. However, this claim is not supported by any evidence or data provided in the article. The only information given about High on Life's performance is a statement from Pocketpair CEO Takuro Mizobe that Palworld has displaced it as the record holder for the biggest third-party Xbox Game Pass launch, but no numbers are mentioned. This claim could be seen as deceptive because there may have been other games with higher sales figures on Xbox Game Pass that were not mentioned in the article. Lastly, the article quotes Joe Skrebels from Xbox Wire stating that they are providing support for Palworld on Xbox and optimizing it for their platform, but this information is presented as if it was a positive thing when in reality, it could be seen as an attempt to manipulate readers into thinking that Microsoft is endorsing or supporting the game. This statement could also be seen as deceptive because there may have been other games with similar support from Microsoft that were not mentioned in the article.
                                • The statement that Palworld has displaced High on Life as the biggest third-party Xbox Game Pass launch of all time, but no numbers are mentioned is deceptive.
                                • The claim of Palworld selling over 12 million copies on Steam so far without providing any context or comparison to other games is misleading.
                                • Joe Skrebels' quote about Microsoft supporting and optimizing Palworld for their platform could be seen as an attempt to manipulate readers into thinking that Microsoft is endorsing or supporting the game.
                              • Fallacies (85%)
                                The article contains several fallacies. The author makes an appeal to authority by stating that Palworld is the biggest third-party Xbox Game Pass launch of all time and has displaced High on Life as the previous record holder. However, no evidence is provided to support this claim.
                                • Bias (85%)
                                  The article is biased towards the success of Palworld and its popularity on Xbox Game Pass. The author uses language that depicts Palworld as a huge hit and displaces another game in terms of third-party launches. Additionally, the author quotes Pocketpair CEO Takuro Mizobe to provide positive feedback about the game's performance.
                                  • Palworld is now the biggest third-party Xbox Game Pass launch of all time
                                    • This also means that Palworld has displaced Squanch Games’ first-person shooter High on Life, the previous record holder for the biggest third-party Xbox Game Pass launch.
                                    • Site Conflicts Of Interest (0%)
                                      Samuel Tolbert has a conflict of interest on the topic of Palworld as he is an employee at Squanch Games which developed the game.
                                      • Author Conflicts Of Interest (0%)
                                        Samuel Tolbert has a conflict of interest on the topic of Palworld as he is an employee at Squanch Games which developed the game.