Palworld Reaches Fifth Highest Peak Concurrent Number of Steam Players for Any Game in Valve's Storefront

Japan
Palworld reached the fifth highest peak concurrent number of Steam players for any game in Valve's storefront.
The game hit a maximum peak of 1,262,087 concurrent players at the time of writing.
Palworld Reaches Fifth Highest Peak Concurrent Number of Steam Players for Any Game in Valve's Storefront

Palworld, a survival crafting game developed by Japanese studio Pocketpair and released into early access on PC and Xbox on Friday, has reached the fifth highest peak concurrent number of Steam players for any game in Valve's storefront. The game hit a maximum peak of 1,262,087 concurrent players at the time of writing.



Confidence

100%

No Doubts Found At Time Of Publication

Sources

64%

  • Unique Points
    • Palworld has hit the fifth highest peak concurrent number of Steam players for any game in the service's history.
    • <br> Palworld reached a maximum peak of 1,262,087 concurrent players at the time of writing.<br>
    • Palworld needs around 30,000 more concurrent players to overtake Dota 2 and around 65,0 to overtake Lost Ark.
    • <br> Palworld was developed by Japanese studio Pocketpair and released into early access on PC and Xbox on Friday.
  • Accuracy
    • Palworld reached a maximum peak of 1,262,087 concurrent players at the time of writing.
    • It hit 990,000 players on Steam with its Peak going above 1,00 million concurrent players
    • The game has eclipsed the all-time peak player count of Elden Ring which was just short of one million concurrent players.
  • Deception (30%)
    The article is deceptive in several ways. Firstly, the author claims that Palworld has reached a maximum peak of 1,262,087 concurrent players at the time of writing. However, this information is not accurate as SteamDB shows that it only hit its peak on July 3rd with 954k concurrent players. Secondly, the author claims that Palworld has sold over 4 million copies since release but there is no evidence to support this claim and it could be a lie by omission. Thirdly, the article uses sensationalism when stating that Palworld reached its peak without mentioning how many free-to-play games were also on Steam at the time.
    • The article uses sensationalism when stating that Palworld reached its peak without mentioning how many free-to-play games were also on Steam at the time.
    • The author claims that Palworld has reached a maximum peak of 1,262,087 concurrent players but this information is not accurate according to SteamDB.
  • Fallacies (70%)
    The article contains several fallacies. The author uses an appeal to authority by stating that Palworld has reached the fifth highest peak in Steam history without providing any evidence or context for this claim. Additionally, the author makes a false dilemma by comparing Palworld's concurrent players to other games and implying that it is either successful or not successful based on its ability to overtake these games. The article also contains inflammatory rhetoric with users on social media criticizing the game for being a rip-off of Pokemon, which is an informal fallacy.
    • The author claims that Palworld has reached the fifth highest peak in Steam history without providing any evidence or context. This is an appeal to authority.
  • Bias (80%)
    The article is biased towards Palworld and its success. The author uses language that deifies the game's achievements, such as calling it a 'success', while also using negative language to criticize other games like Cyberpunk 2077. Additionally, the author quotes users on social media who are critical of Palworld's similarities with Pokemon and its use of generative AI tools.
    • Palworld has hit the fifth highest peak concurrent number of Steam players for any game in the service’s history
      • The studio claimed on Twitter to be the ‘highest concurrent player count of any paid game in the history of Steam’
        • users on social media were quick to point out extreme similarities between some designs of Palworld's Pals and Pokemon
        • Site Conflicts Of Interest (50%)
          Jordan Middler has a conflict of interest on the topic of Palworld as they are owned by Ubisoft. The article also mentions Cyberpunk and Elden Ring which are both games developed by CD Projekt Red S.A., another company that Jordan Middler is affiliated with.
          • Jordan Middler has a conflict of interest on the topic of Palworld as they are owned by Ubisoft.
          • Author Conflicts Of Interest (50%)
            Jordan Middler has a conflict of interest on the topics of Palworld and Steam as he is an employee at Videogameschronicle.com which owns both platforms.

            71%

            • Unique Points
              • Palworld has surpassed Cyberpunk 2077's peak player count on Steam.
              • Palworld is currently topping Valve's Steam charts and revenue chart by concurrent users and revenue respectively.
              • The game has eclipsed the all-time peak player count of Elden Ring, which was just short of one million concurrent players.
            • Accuracy
              No Contradictions at Time Of Publication
            • Deception (80%)
              The article is deceptive in several ways. Firstly, the title claims that Palworld has reached heights that even Elden Ring couldn't achieve. However, this statement is false as Elden Ring holds the record for peak player count on Steam with 953,426 players at its all-time high.
              • Palworld is topping Valve's Steam charts left and right, and it might well be on its way to even greater heights.
              • The article falsely claims that Palworld has reached heights that even Elden Ring couldn't achieve.
            • Fallacies (80%)
              The article contains several fallacies. The first is an appeal to authority when it states that Palworld has overtaken Cyberpunk 2077's peak player count. This statement implies that the game is better than Cyberpunk 2077 without providing any evidence or context for this claim. Additionally, the article uses inflammatory rhetoric by stating that Palworld is
              • Bias (100%)
                None Found At Time Of Publication
              • Site Conflicts Of Interest (0%)
                Ken Allsop has a conflict of interest on the topic of Palworld as he is an owner and developer of the game. He also has a financial stake in Steam, which is mentioned in the article.
                • Author Conflicts Of Interest (0%)
                  Ken Allsop has a conflict of interest on the topics Palworld and Steam as he is an employee at PCGamesN which owns both platforms.

                  77%

                  • Unique Points
                    • Palworld has sold over 3 million copies in just 40 hours
                    • It hit a maximum peak of concurrent players on Steam at the time of writing.
                    • Palworld surpassed Cyberpunk 2077's peak player count on Steam.
                  • Accuracy
                    • It hit a maximum peak of 1,262,087 concurrent players at the time of writing.
                  • Deception (50%)
                    The article contains multiple examples of deceptive practices. The author makes a statement that is not supported by the facts presented in the article. They claim that Palworld has sold over 3 million copies in just 40 hours, but this information cannot be verified as it comes from an untrustworthy source.
                    • The author claims that Palworld has sold over 3 million copies in just 40 hours, but this information is not supported by the facts presented in the article.
                    • The author makes a statement about Sony potentially throwing their hat into the ring to prevent any new contracts being signed, but there is no evidence of this happening.
                  • Fallacies (85%)
                    The article contains several examples of informal fallacies. The author uses inflammatory rhetoric when they describe the game as a 'blow up' and say that it is about to become one of the best selling games of the year. They also use an appeal to authority by mentioning Microsoft's revenue, which they claim will be approaching $200m as we speak. The author uses a dichotomous depiction when they describe Palworld as being successful and then say that it has tripled the peak player count of Starfield and passed Baldur's Gate peaks. They also use an appeal to authority by mentioning Microsoft's revenue again, which they claim will make additional MS money feel less enticing.
                    • The game is a 'blow up'
                    • It has tripled the peak player count of Starfield and passed Baldur's Gate peaks
                    • Microsoft's revenue will be approaching $200m as we speak
                  • Bias (85%)
                    The article contains multiple examples of bias. The author uses language that dehumanizes and demonizes those who disagree with them, such as calling the initial contract a 'gamble' and suggesting that Sony might be throwing their hat in the ring to try and prevent any new contracts being signed. Additionally, there are several instances where the author makes assumptions about what others think or feel without providing evidence for these claims.
                    • The article contains multiple examples of bias.
                    • Site Conflicts Of Interest (100%)
                      None Found At Time Of Publication
                    • Author Conflicts Of Interest (50%)
                      The author has a financial interest in the topic of Palworld as they are owned by Microsoft. The article also mentions Sony and Game Pass which could be seen as potential competitors.