Riot Games Eliminates 530 Roles to Move Towards a More Sustainable Future

Los Angeles, California, USA United States of America
Riot Games is refocusing on fewer high-impact projects to move towards a more sustainable future.
The company will eliminate about 530 roles globally, representing around 11% of Rioters with the biggest impact outside of core development. This includes shutting down the developer's publishing label, Riot Forge and reducing Legends of Runeterra's scope as well.
Riot Games Eliminates 530 Roles to Move Towards a More Sustainable Future

Riot Games, the developer of hit video games like League of Legends and Valorant, is refocusing on fewer high-impact projects to move towards a more sustainable future. The company announced that it will eliminate about 530 roles globally, representing around 11% of Rioters with the biggest impact outside of core development. This includes shutting down the developer's publishing label, Riot Forge and reducing Legends of Runeterra's scope as well. The company stated that this decision is critical for their future and will focus on things that drive player value.



Confidence

80%

Doubts
  • It is not clear what specific high-impact projects Riot Games plans to focus on.
  • The impact of this decision on the gaming industry as a whole remains uncertain.

Sources

64%

  • Unique Points
    • Riot is refocusing on fewer, high-impact projects to move towards a more sustainable future.
    • Legends of Runeterra's scope is being reduced as well as the end of Riot Forge publishing label.
    • [Riot Forge] will be shut down after the release of Bandle Tale on February 24th.
  • Accuracy
    No Contradictions at Time Of Publication
  • Deception (30%)
    The article is deceptive in several ways. Firstly, the author claims that Riot Games has cut about 530 roles globally but does not provide any specific information on how many jobs were lost in each region or country. This makes it difficult to determine the impact of these layoffs on different communities and economies. Secondly, the article quotes CEO Dylan Jadeja as saying that Riot Games has been too ambitious and expanded its global footprint too quickly, leading to a lack of focus on core games. However, this statement contradicts previous reports that Riot Games had diversified its business by developing new titles such as Valorant. Finally, the article mentions China's gaming regulator removing draft rules from its website but does not provide any details on what these rules were or how they would have impacted Chinese tech giants like Tencent and NetEase.
    • The author claims that Riot Games has cut about 530 roles globally, but no specific information is provided on the number of jobs lost in each region or country. This makes it difficult to determine the impact of these layoffs on different communities and economies.
  • Fallacies (75%)
    The article contains several fallacies. The author uses an appeal to authority by stating that Riot Games is cutting staff and citing the CEO's memo as evidence. This is a form of informal fallacy because it assumes that the CEO's statement must be true without providing any evidence or context for their decision-making process.
    • The author uses an appeal to authority by stating that Riot Games is cutting staff and citing the CEO's memo as evidence. This is a form of informal fallacy because it assumes that the CEO's statement must be true without providing any evidence or context for their decision-making process.
    • The author uses inflammatory rhetoric when they describe the layoffs at Riot Games as 'critical for the future of Riot.' This is a form of informal fallacy because it assumes that the layoffs are necessary and positive, without providing any evidence or context to support this claim.
  • Bias (80%)
    Michelle Toh's article about Riot Games laying off staff is biased in several ways. Firstly, the author uses language that dehumanizes and demonizes those who are being laid off by referring to them as 'about 530 roles'. This creates a negative emotional response for readers and implies that these individuals have done something wrong or undesirable. Secondly, Toh quotes CEO Dylan Jadeja saying 'This is absolutely the last thing we ever wanted to do.' However, this statement is not supported by any evidence in the article and could be seen as an attempt to manipulate public opinion. Thirdly, Toh uses language that implies Riot Games' decision was solely due to spiraling costs and big bets that didn't pay off. This oversimplifies a complex issue and ignores other factors such as market trends or changes in consumer behavior. Finally, the article is biased towards the negative impact of job cuts on American tech and media companies while ignoring similar layoffs happening in other industries.
    • The author uses language that dehumanizes those being laid off by referring to them as 'about 530 roles'
      • The author uses language that implies Riot Games' decision was solely due to spiraling costs and big bets that didn't pay off. This oversimplifies a complex issue and ignores other factors such as market trends or changes in consumer behavior.
        • Toh quotes CEO Dylan Jadeja saying 'This is absolutely the last thing we ever wanted to do.' However, this statement is not supported by any evidence in the article and could be seen as an attempt to manipulate public opinion.
        • Site Conflicts Of Interest (50%)
          Michelle Toh has a conflict of interest on the topics of Riot Games and Tencent as she is an employee of CNN which is owned by AT&T. AT&T also owns WarnerMedia which owns DC Comics, a competitor to Riot Games' League of Legends franchise.
          • Michelle Toh reports on the layoffs at Riot Games and mentions that the company has been under fire for its handling of harassment allegations. However, she does not disclose her own connection to WarnerMedia or DC Comics.
          • Author Conflicts Of Interest (50%)
            Michelle Toh has a conflict of interest on the topics of Riot Games and League of Legends as she is an employee at CNN which owns a stake in Riot Games.

            82%

            Changes at Riot and the Road Ahead

            Riot News Tuesday, 23 January 2024 13:21
            • Unique Points
              • Riot is refocusing on fewer, high-impact projects to move towards a more sustainable future.
              • The adjustments aim to focus the company's efforts on areas that have the greatest impact on players while reducing investment in things that don't.
              • About 530 roles will be eliminated globally, representing around 11% of Rioters with the biggest impact outside of core development.
            • Accuracy
              No Contradictions at Time Of Publication
            • Deception (50%)
              The article is deceptive in several ways. Firstly, the author claims that they are refocusing on fewer high-impact projects to move towards a more sustainable future. However, this statement contradicts themselves later in the article when they mention eliminating about 530 roles globally which represents around 11% of Rioters.
              • The author claims that they are refocusing on fewer high-impact projects to move towards a more sustainable future. However, this statement contradicts themselves later in the article when they mention eliminating about 530 roles globally which represents around 11% of Rioters.
              • The author states that their vision for the future is bold and their commitment to core live games such as League of Legends, VALORANT, Teamfight Tactics, and Wild Rift is more ambitious than ever. However, this statement does not provide any evidence or details on how they plan to achieve this ambition.
            • Fallacies (85%)
              The article contains several fallacies. The author uses an appeal to authority by stating that the changes are necessary for the future of Riot without providing any evidence or reasoning behind this claim. Additionally, there is a dichotomous depiction of esports and entertainment as being about competition and storytelling respectively, which oversimplifies these complex concepts.
              • The author states that the changes are necessary for the future of Riot without providing any evidence or reasoning behind this claim. This is an example of an appeal to authority fallacy.
            • Bias (85%)
              The article contains a statement that the author is refocusing on fewer high-impact projects to move towards a more sustainable future. This implies bias in decision making and prioritization of resources.
              • ]We recognize that many of you don't just care about the games you play, but also about the people who make them.
              • Site Conflicts Of Interest (100%)
                None Found At Time Of Publication
              • Author Conflicts Of Interest (0%)
                None Found At Time Of Publication

              70%

              • Unique Points
                • Riot Games is laying off 11% of its workforce, representing 530 employees.
                • The Los Angeles-based company announced that it will eliminate about 530 roles to focus on things that drive player value.
                • [Riot Forge] will be shut down after the release of Bandle Tale on February 24th.
              • Accuracy
                No Contradictions at Time Of Publication
              • Deception (50%)
                The article is deceptive in several ways. Firstly, the author claims that Riot Games has announced layoffs of 11% of its workforce but fails to mention that this number includes both full-time and contract employees. This misrepresentation makes it seem like fewer people are being let go than actually are. Secondly, the article states that Legends of Runeterra is not performing as well as expected despite Riot's best efforts, which implies that they have been trying to make the game successful but failed. However, this contradicts a statement made by Dylan Jadeja in an interview with Polygon earlier this year where he stated that LoR was one of their most successful games and had surpassed 10 million players. This inconsistency suggests that Riot is not being entirely truthful about the game's performance. Lastly, the article mentions that Riot Forge will be shutting down after Bandle Tale but does not provide any information on what happened to other projects in development by external studios through this label. This omission raises questions about whether Riot is being transparent with its audience and stakeholders.
                • The article states that Riot Games has announced layoffs of 11% of its workforce but fails to mention that this number includes both full-time and contract employees.
              • Fallacies (75%)
                The article contains several examples of informal fallacies. The author uses an appeal to authority by stating that Riot Games is doubling its size and expanding its portfolio since 2019 without providing any evidence or context for this claim. Additionally, the author uses a false dilemma when they state that either Legends of Runeterra will perform as well as expected or it won't, implying that there are only two options when in reality there may be more. The article also contains an example of inflammatory rhetoric with the use of phrases such as
                • The author uses an appeal to authority by stating that Riot Games is doubling its size and expanding its portfolio since 2019 without providing any evidence or context for this claim.
                • <em>Legends of Runeterra</em> hasn't performed as well as we need it to, despite our best efforts.
              • Bias (85%)
                The article reports that Riot Games is laying off 11% of its workforce and shutting down the developer arm called Riot Forge. The CEO explains that this was due to a period of fast growth but not sustainability. They also mention that Legends of Runeterra, one of their games, has not performed as well as expected despite subsidizing it with other games' costs. This is an example of monetary bias and the use of language that deports one side (the underperformance) as extreme or unreasonable.
                • Legends of Runeterra has not performed as well as we need it to, despite our best efforts
                  • The layoffs primarily impacted teams outside of core development
                    • We don't view Forge as core to our strategy moving forward
                    • Site Conflicts Of Interest (50%)
                      Marie Dealessandri has a conflict of interest with Riot Games as she is reporting on the layoffs and shutdown of their developer Riot Forge. She also mentions external studios working with other developers which could be seen as promoting competition to Riot's core development team.
                      • Marie Dealessandri mentions external studios working with other developers which could be seen as promoting competition to Riot's core development team.
                        • Marie Dealessandri reports that 'Riot Games has laid off 530 staff, including members of the developer Riot Forge.'
                        • Author Conflicts Of Interest (50%)
                          Marie Dealessandri has a conflict of interest on the topics of Riot Games and layoffs as she is an employee of Riot Forge, which was shut down by its parent company. She also has a personal relationship with CEO Dylan Jadeja.

                          76%

                          • Unique Points
                            • Arcane Season 2 is still expected to hit the streaming service in November 2024.
                            • The critically acclaimed show will assuredly be high up on the priority list given its success and immediate renewal with Netflix after its 2021 premiere.
                          • Accuracy
                            No Contradictions at Time Of Publication
                          • Deception (100%)
                            None Found At Time Of Publication
                          • Fallacies (100%)
                            None Found At Time Of Publication
                          • Bias (85%)
                            The author has a clear bias towards the success of Arcane and its impact on Riot Games. The use of phrases such as 'hotly-anticipated Netflix show' and 'critically acclaimed show' demonstrate this bias. Additionally, the author uses language that deifies Arcane by referring to it as an absolute hit among fans both familiar and unfamiliar with the world of League.
                            • Arcane is described as a hotly-anticipated Netflix show
                              • The critically acclaimed show currently sits as Universally Acclaimed on Metacritic with a 9.0 rating
                              • Site Conflicts Of Interest (0%)
                                The author has multiple conflicts of interest on the topics provided. The article discusses Arcane Season 2 and Netflix's involvement in it, as well as Riot Games layoffs which could affect their ability to produce content for League of Legends and other games mentioned such as VALORANT, Teamfight Tactics, Wild Rift.
                                • The article mentions that Arcane Season 2 is still on track despite the downsizing at Riot Games. This could indicate a financial interest in the success of Arcane or an affiliation with Netflix which produced it.
                                • Author Conflicts Of Interest (0%)
                                  The author has conflicts of interest on the topics Arcane and League of Legends.

                                  61%

                                  • Unique Points
                                    • Riot Forge will be sunsetted.
                                    • The size of the team working on Legends of Runeterra will also be reduced to move the game toward sustainability.
                                  • Accuracy
                                    • Riot Games is laying off 11% of its workforce.
                                    • The decision to cut staff was a necessity and not done to appease shareholders or hit a quarterly earnings number.
                                    • Legends of Runeterra's scope is being reduced as well as the end of Riot Forge publishing label.
                                  • Deception (30%)
                                    The article is deceptive in several ways. Firstly, the author claims that Riot Games made these cuts to focus on fewer projects with a bigger impact. However, this contradicts their statement that they are sunsetting one of their divisions and reducing the size of another team working on Legends of Runeterra which suggests they will be doing more work than before. Secondly, the author claims that Riot Games is making these cuts to focus on fewer projects with a bigger impact but also states that some significant investments made by them are not paying off as expected. This implies that their decision was based on financial reasons rather than focusing on fewer projects with a bigger impact.
                                    • The author claims that Riot Games is making these cuts to focus on fewer projects with a bigger impact but also states that some significant investments made by them are not paying off as expected. This implies that their decision was based on financial reasons rather than focusing on fewer projects with a bigger impact.
                                    • Riot Forge, the division that works with other studios on smaller-scale games, is being sunsetted and the size of the team working on Legends of Runeterra is being reduced to move towards sustainability. This contradicts their statement that they are focusing on fewer projects with a bigger impact.
                                  • Fallacies (70%)
                                    The article contains several logical fallacies. The author uses an appeal to authority when stating that the decision to cut staff is a necessity without providing any evidence or reasoning for this claim. Additionally, the author commits a false dilemma by presenting only two options: either Riot Games cuts staff as necessary or it does not do so at all.
                                    • The company informed staff of the cuts Monday afternoon.
                                  • Bias (75%)
                                    The author uses language that dehumanizes the employees of Riot Games by referring to them as 'things underway' and saying their costs have grown to a point where they are unsustainable. The author also implies that the layoffs were necessary for experimentation and failure which is vital for a creative company like ours, but this does not justify cutting 11% of the employee base.
                                    • Among the changes are the sunsetting of Riot Forge, the division that works with other studios on smaller-scale games,
                                      • The decision to cut staff “isn’t to appease shareholders or to hit a quarterly earnings number—it’s a necessity,” the company said in a statement,
                                      • Site Conflicts Of Interest (50%)
                                        Alex Weprin has a conflict of interest with Tencent as he is reporting on the layoffs at Riot Games and Arcane studio which are owned by Tencent. Additionally, Dylan Jadeja who was fired from his position at Riot Games may have had personal relationships or professional affiliations with Alex Weprin that could affect his objectivity.
                                        • Author Conflicts Of Interest (50%)
                                          Alex Weprin has a conflict of interest on the topics of Riot Games and Tencent as he is reporting for The Hollywood Reporter which is owned by Comcast. Additionally, Dylan Jadeja who was mentioned in the article may have a personal relationship with Alex Weprin.
                                          • Alex Weprin reports for The Hollywood Reporter which is owned by Comcast.