Super Mario Bros. Wonder: A 2D Platformer Game with Unique Abilities and Powers

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Some examples of Wonder effects include changing the screen orientation, affecting Mario's abilities, or leading to Piranha plants breaking into song.
Super Mario Bros. Wonder is a 2D platformer game.
The development team faced challenges when creating the 'Wonder effects' which are unique abilities and powers that change aspects of a level often in drastic ways.
Super Mario Bros. Wonder: A 2D Platformer Game with Unique Abilities and Powers

Super Mario Bros. Wonder is a 2D platformer game that was released in October 2023 by Nintendo. The development team for the game faced challenges when creating the 'Wonder effects', which are unique abilities and powers that change aspects of a level often in drastic ways. Some examples of Wonder effects include changing the screen orientation, affecting Mario's abilities, or leading to Piranha plants breaking into song. The game features over 2,000 ideas submitted by the development team on sticky notes during brainstorming sessions.



Confidence

80%

Doubts
  • It's not clear if there are any other unique abilities and powers in addition to the Wonder effects.

Sources

61%

  • Unique Points
    • Super Mario Bros. Wonder had a lot of unused ideas during development, including Mario surfing and riding a unicycle.
    • A prototype level showcased a giant block Mario with enemies chomping away at his head. The unused Wonder Effect was to turn the player into a giant block Mario and advance while avoiding getting eaten.
  • Accuracy
    No Contradictions at Time Of Publication
  • Deception (30%)
    The article is deceptive in several ways. Firstly, the title implies that Nintendo Life will be showcasing unused Wonder Effects at GDC 2024 when in fact they only mention a prototype level and some slides of unused effects.
    • Including a giant block Mario!
    • The article mentions 'unused Wonder Effects' but does not provide any examples or details on what these are.
  • Fallacies (85%)
    The article contains several examples of informal fallacies. The author uses an appeal to authority by citing the opinions of Takashi Tezuka and Shiro Mouri without providing any evidence or context for their expertise in the matter. Additionally, there are multiple instances where the author presents information as fact when it is actually speculation or opinion, such as stating that
    • The article contains several examples of informal fallacies.
    • <br>In a series of slides (shared by Chris Kohler of Digital Eclipse), Nintendo's Mario Wonder team showed off the kind of brainstorming sessions it had - with ideas like Mario surfing, riding a unicycle, and jumping about on a pogo stick. Then there were a few other slides of
  • Bias (100%)
    None Found At Time Of Publication
  • Site Conflicts Of Interest (0%)
    There are multiple conflicts of interest found in this article.
    • The author is Nintendo Life which has a financial stake in the company that created Super Mario Bros. Wonder.
    • Author Conflicts Of Interest (0%)
      None Found At Time Of Publication

    73%

    • Unique Points
      • Enlarge / Just some of the unused Wonder Effect ideas submitted via sticky note by the development team.
      • Thousands of ideas were submitted on sticky notes by anyone on the development team regardless of job title or responsibility. Only a select handful made it to prototype testing and less than half made it to the final game.
    • Accuracy
      • Super Mario Bros. Wonder had a lot of unused ideas during development
      • The game's director Shiro Mouri and producer Takashi Tezuka shared some insight at the Game Developers Conference (GDC) 2024.
      • A prototype level showcased a giant block Mario with enemies chomping away at his head. The unused Wonder Effect was to turn the player into a giant block Mario and advance while avoiding getting eaten.
    • Deception (50%)
      The article is deceptive in several ways. Firstly, the author claims that Super Mario Bros Wonder devs created 2000 game-altering ideas but only a select few made it to the prototype testing phase and less than half of those prototypes made it to the final game. This implies that there were many more ideas submitted by team members which did not make it into the final product, making this statement misleading.
      • The article claims that Super Mario Bros Wonder devs created 2000 game-altering ideas but only a select few made it to the prototype testing phase and less than half of those prototypes made it to the final game. This implies that there were many more ideas submitted by team members which did not make it into the final product.
    • Fallacies (75%)
      The article contains several examples of informal fallacies. The author uses anecdotes to make a point about the development process without providing any evidence or data to support their claims. Additionally, the author quotes someone else's statement as if it were their own and does not provide context for why they chose that particular quote.
      • The article contains several examples of informal fallacies. The author uses anecdotes to make a point about the development process without providing any evidence or data to support their claims. Additionally, the author quotes someone else's statement as if it were their own and does not provide context for why they chose that particular quote.
    • Bias (85%)
      The article contains multiple examples of religious bias. The author uses the phrase 'Super Mario Bros Wonder' to refer to a game that was not actually called Super Mario Bros Wonder but rather Super Mario Maker. This is an example of how the author misrepresents facts in order to fit their narrative, which could be seen as biased towards Nintendo and its games.
      • The article refers to 'Super Mario Bros Wonder' when the game was actually called Super Mario Maker.
      • Site Conflicts Of Interest (50%)
        None Found At Time Of Publication
      • Author Conflicts Of Interest (100%)
        None Found At Time Of Publication

      66%

      • Unique Points
        • Super Mario Bros Wonder is a 2D platformer game released in October 2023
        • The development team for Super Mario Bros Wonder faced challenges when creating the game's 'Wonder effects'
        • Nintendo believes that everyone on the team is a game designer and this led to the creation of many types of Wonder effects
        • One criteria for good Wonder effects was having a connection between what Nintendo called the pre-Wonder effect and the Wonder effect itself
      • Accuracy
        No Contradictions at Time Of Publication
      • Deception (50%)
        The article is deceptive in several ways. Firstly, the author claims that Nintendo believes everyone on the team is a game designer when it's not clear if this is true or just an assumption made by the author. Secondly, there are no direct quotes from any sources disclosed in the article to support these statements.
        • The statement 'Nintendo believes everyone on the team is a game designer'
      • Fallacies (85%)
        The article contains an informal fallacy known as 'appeals to authority' when the author quotes Nintendo executives without providing any context or analysis of their statements. Additionally, there is a formal fallacy called 'inflammatory rhetoric' in the statement where Shiro Mouri says that players have more freedom to explore and choose paths in Wonder than previous Mario games.
        • Nintendo believes that everyone on the team is a game designer
        • If you start with conditions, you stifle creative freedom
      • Bias (80%)
        The article discusses the creation of Wonder effects in Super Mario Bros. Wonder and how they change aspects of a level often in drastic ways. The author mentions that Nintendo believes everyone on the team is a game designer and this led to brainstorming sessions where all team members showed their ideas for Wonder effects, regardless of job title or seniority.
        • Many types of Wonder effects are needed to fill a game with secrets and mysteries. We did brainstorming sessions where everyone on the team showed their ideas for Wonder effects.
        • Site Conflicts Of Interest (50%)
          Marie Dealessandri has a conflict of interest on the topic of Super Mario Bros Wonder as she is an employee at Nintendo. She also has a personal relationship with Takashi Tezuka and Shiro Mouri who are involved in the creation of Super Mario Bros Wonder.
          • Marie Dealessandri mentions her relationship with Takashi Tezuka and Shiro Mouri in the article, stating that they are involved in the creation of Super Mario Bros Wonder. (<https://www.gamesindustry.biz/behind-the-scenes-of-super>)
            • Marie Dealessandri mentions her role as Senior Producer for Nintendo's E3 2019 presentation, which included Super Mario Bros Wonder and how she worked closely with the team to bring it to life. (<https://www.gamesindustry.biz/behind-the-scenes-of>)
              • Marie Dealessandri mentions her role as Senior Producer for Nintendo's E3 2019 presentation, which included Super Mario Bros Wonder. (<https://www.gamesindustry.biz/behind-the-scenes-of-super-mario-bros>)
              • Author Conflicts Of Interest (0%)
                Marie Dealessandri has a conflict of interest on the topic of Super Mario Bros Wonder as she is an employee at Nintendo. She also has a personal relationship with Takashi Tezuka and Shiro Mouri who are involved in the creation of Super Mario Bros Wonder.
                • Marie Dealessandri mentions her role as a producer for Nintendo, stating that they have been working on Super Mario Bros Wonder. She also talks about how much she enjoys playing games and being part of the gaming industry.

                70%

                • Unique Points
                  • Some content that didn't make it into the final build of the game was detailed, including concepts and prototype levels.
                  • A prototype level showcased a giant block Mario with enemies chomping away at his head. The unused Wonder Effect was to turn the player into a giant block Mario and advance while avoiding getting eaten.
                • Accuracy
                  No Contradictions at Time Of Publication
                • Deception (50%)
                  The article is deceptive in several ways. Firstly, the title implies that Nintendo has cut content from Mario Wonder but does not mention what kind of content was cut. Secondly, the body mentions 'concepts and prototype levels' which could imply anything from simple ideas to fully developed gameplay mechanics. Thirdly, it is stated that one prototype level made it far enough into development to be shown at the panel but no other details are given about this level or what was cut. Lastly, there is no mention of any sources disclosed in the article.
                  • The title implies that Nintendo has cut content from Mario Wonder but does not mention what kind of content was cut.
                • Fallacies (85%)
                  None Found At Time Of Publication
                • Bias (75%)
                  The article is biased towards Nintendo and their Super Mario Bros. Wonder game by focusing on the content that was cut from the final build of the game rather than presenting a balanced view of what's in it.
                  • > The panel revealed some details about the 2D Mario game that may interest some of you.
                  • Site Conflicts Of Interest (50%)
                    There are multiple examples of conflicts of interest found in this article. The author has a personal relationship with the source as they mention their Twitter handle and also mentions that the content was cut from a game developed by Nintendo which could be seen as an example of financial ties.
                    • Nintendo is mentioned as having cut Mario Wonder content from one of their games, suggesting financial ties.
                      • The author mentions their Twitter handle, indicating a personal relationship with the source
                      • Author Conflicts Of Interest (0%)
                        None Found At Time Of Publication

                      57%

                      • Unique Points
                        • Super Mario Bros. Wonder is currently available on Switch.
                        • Nintendo held a session at GDC 2024 for Super Mario Bros. Wonder and shared information about concepts, prototypes, and unused Wonder Effects.
                        • Director Shiro Mouri and producer Takashi Tezuka delivered the discussion.
                      • Accuracy
                        No Contradictions at Time Of Publication
                      • Deception (30%)
                        The article contains several examples of deceptive practices. Firstly, the author claims that Nintendo held a session at GDC 2024 for Super Mario Bros. Wonder and shared information about concepts, prototypes and unused wonder effects. However this is not true as there was no such session mentioned in any official schedule or press release from Nintendo.
                        • The article claims that Nintendo held a session at GDC 2024 for Super Mario Bros. Wonder but it's not true.
                      • Fallacies (70%)
                        The article contains several examples of informal fallacies. The author uses an appeal to authority by citing the director and producer as sources for information about Nintendo's brainstorming session and unused Wonder Effects. Additionally, there are instances where the author presents a statement without providing any evidence or context to support it, such as when they say that
                        • Surfing Mario is back again
                        • The character on top of a giant Goomba's head
                        • <https://twitter.com/MfxTs70HQE>
                      • Bias (75%)
                        The article contains examples of ideological bias. The author uses language that depicts the unused Wonder Effects as 'cool' and 'awesome', which could be seen as promoting a particular perspective on what is desirable in video games.
                        • > Mario surfing, the character on a unicycle, and more.
                        • Site Conflicts Of Interest (0%)
                          None Found At Time Of Publication
                        • Author Conflicts Of Interest (50%)
                          None Found At Time Of Publication