Unraveling the Mystery of Crow Country: A Unique Survival Horror Experience

Mara Forest, Georgia, USA United States of America
Crow Country is a unique survival horror game developed and published by Super Flash Bros Games.
Crow Country offers replay value with secrets to discover, achievements to earn, and an upcoming Hard Mode.
Mara's background is shrouded in mystery as are the writhing abominations that populate the park and references to number 2106.
Monsters emerge from shadows, which can be either run past or killed.
Players assume the role of Mara Forest to uncover the mystery behind Edward Crow's disappearance in an abandoned amusement park.
Resources are scarce, requiring players to scavenge for ammo and health kits.
The game emphasizes mood and mystery over violence with humor sprinkled throughout.
Unraveling the Mystery of Crow Country: A Unique Survival Horror Experience

In the realm of survival horror games, Crow Country stands out as a unique and captivating experience that pays homage to the classics of the genre while adding its own twist. Developed and published by Super Flash Bros Games, this throwback horror game takes players on a journey through an abandoned amusement park in 1990 as they assume the role of protagonist Mara Forest. The goal is to uncover the mystery behind the elusive owner of the park, Edward Crow, who has vanished without a trace.

Resources are scarce in this dark and moody world, with players needing to scavenge for ammo and health kits throughout their journey. As they progress through the game, monsters emerge from shadows to grab at them; these can be either run past or killed for fun. The game emphasizes mood and mystery over violence, with humor sprinkled throughout in the form of goofy crow-themed objects. Sources of fire provide respite and allow players to save their progress.

As players advance, the environment becomes increasingly hostile, but this is balanced by the playfulness of characters and objects. Mara's background is shrouded in mystery, just as are the writhing abominations that populate the park and references to number 2106. The game offers replay value with secrets to discover, achievements to earn, and an upcoming Hard Mode.

Crow Country draws influences from Resident Evil, Silent Hill, and Final Fantasy VII while maintaining its own unique identity. It successfully combines elements of survival horror with a touch of coziness in a way that is both engaging and immersive. With its captivating storyline, atmospheric setting, and challenging gameplay, Crow Country is an unforgettable journey into the heart of darkness.

Crow Country is available now on PC via Steam as well as on PlayStation 5 and Xbox Series.



Confidence

100%

No Doubts Found At Time Of Publication

Sources

95%

  • Unique Points
    • Crow Country is a survival horror game with influences from Resident Evil, Silent Hill and Final Fantasy VII.
    • Mara Forest is the protagonist who must find the elusive owner of an abandoned amusement park named Edward Crow.
    • Resources like ammo and health kits must be scavenged throughout the game.
    • Monsters emerge from shadows to grab at players, but they can be run past or killed for fun.
    • The game emphasizes mood and mystery over violence with some humor sprinkled throughout.
    • Players can find respite at sources of fire and save the game.
    • Environment becomes increasingly hostile as players advance in the game, but balanced by playfulness of characters and goofy crow-themed objects.
    • Mara’s background is a mystery, as is why the park is filled with writhing abominations and references to number 2106.
    • The game has replay value with secrets to find, achievements to earn, and an upcoming Hard Mode.
  • Accuracy
    No Contradictions at Time Of Publication
  • Deception (80%)
    The author uses emotional manipulation by describing the game as 'cozy' and 'gentler approach to the genre', creating a positive connotation for the reader. The author also uses selective reporting by focusing on the aspects of the game that she finds appealing and ignoring potential negative aspects, such as lack of jumpscares or difficulty. The author also uses editorializing language when describing Crow Country as 'beautiful, uncanny blend of tension and tranquility'.
    • The entire experience has this air of reflectiveness to it.
    • The word popped into my mind more than a few times that a survival horror game could be “cozy”.
    • With more of an emphasis on mood and mystery than violence, it’s just unique enough to stand on its own as a distinct work.
  • Fallacies (95%)
    The author makes several comparisons to other games in the survival horror genre, but does not commit the fallacy of false cause or hasty generalization. The author also uses descriptive language and provides specific examples from the game to support their analysis. However, there are a few instances of hyperbole and appeals to emotion.
    • ]From the jump, there’s no question about Crow Country’s PlayStation 1 influences[.
    • ]The entire experience has this air of reflectiveness to it[.
    • ]I was prepared to be frustrated for the duration of the game by the stop-to-shoot bit[.
    • ]This is not at all a bad thing[.
    • ]Without anxiety fueling my every decision, I was able to take my time to pick through all the nooks and crannies of the amusement park[.
    • ]The soundtrack by Ockeroid (which just got its own separate digital release) is eerily soothing[.
    • ]SFB Games In typical survival horror form, the environment gets increasingly hostile as you advance in the game[.
    • ]I missed a couple secrets on my first playthrough, so my main goals for the next run are to find the rest of those and hit 100 percent of the achievements[.
    • ]I’m also curious to find out how different choices in my interactions with other characters could affect how the story plays out[.
  • Bias (100%)
    None Found At Time Of Publication
  • Site Conflicts Of Interest (100%)
    None Found At Time Of Publication
  • Author Conflicts Of Interest (100%)
    None Found At Time Of Publication

96%

  • Unique Points
    • The article discusses the author's experience playing a low-poly horror game called Crow Country on PlayStation 1.
    • Some gamers might find the feature controversial as it could be seen as making the game easier or ruining its balance.
  • Accuracy
    • ]The game lets players turn off enemies[
    • Mara Forest sets out to Crow Country theme park to speak to its founder, Edward Crow[
    • Resources like ammo and health kits must be scavenged throughout the game.
  • Deception (100%)
    None Found At Time Of Publication
  • Fallacies (100%)
    None Found At Time Of Publication
  • Bias (100%)
    None Found At Time Of Publication
  • Site Conflicts Of Interest (100%)
    None Found At Time Of Publication
  • Author Conflicts Of Interest (100%)
    None Found At Time Of Publication

100%

  • Unique Points
    • New difficulty mode 'MURDER OF CROWS' has been added to Crow Country, which is available as a free update.
    • To unlock the new difficulty mode, players must complete Hard Mode.
    • Resources are more limited and enemies are more aggressive in the new difficulty mode.
    • Players cannot run while seriously hurt in the new difficulty mode.
  • Accuracy
    No Contradictions at Time Of Publication
  • Deception (100%)
    None Found At Time Of Publication
  • Fallacies (100%)
    None Found At Time Of Publication
  • Bias (100%)
    None Found At Time Of Publication
  • Site Conflicts Of Interest (100%)
    None Found At Time Of Publication
  • Author Conflicts Of Interest (100%)
    None Found At Time Of Publication

96%

  • Unique Points
    • Mara Forest is the protagonist of Crow Country.
    • Crow Country is a throwback horror game developed and published by Super Flash Bros Games.
  • Accuracy
    No Contradictions at Time Of Publication
  • Deception (100%)
    None Found At Time Of Publication
  • Fallacies (95%)
    The author makes several statements that are opinionated but do not contain any logical fallacies. The author's use of descriptive language and storytelling does not contain any fallacies. However, there is one instance of an appeal to authority when the author states 'Crow Country is one of the most intriguing throwback horror titles to release in 2024 thus far.' This statement implies that the author's opinion holds more weight because they have identified it as a 'throwback horror title' and it being one of the most intriguing ones. However, this does not detract significantly from the overall quality of the article.
    • Crow Country is one of the most intriguing throwback horror titles to release in 2024 thus far.
  • Bias (100%)
    None Found At Time Of Publication
  • Site Conflicts Of Interest (100%)
    None Found At Time Of Publication
  • Author Conflicts Of Interest (100%)
    None Found At Time Of Publication

89%

  • Unique Points
    • Georgia businessman Edward Crow has gone missing
    • Mara Forest investigates Crow's theme park, Crow Country
  • Accuracy
    No Contradictions at Time Of Publication
  • Deception (70%)
    The article contains editorializing and selective reporting. The author expresses their opinion that the game is more interested in horror than survival and compares it to Silent Hill, despite some differences between the two games. They also only mention positive aspects of the game and do not discuss any potential negative aspects or criticisms.
    • It was in that spirit that I picked up Crow Country, a ’90s-style survival horror game with graphics that recall the original PlayStation. I was wrong.
    • CC is about as challenging as it’ll ever be in its first hour, when all you’ve got is Mara’s 9mm popgun. Once you get a chance to expand your arsenal, you’ll tear through the rest of the game.
    • If every game on this hardware ends up looking like it’s set in a water-damaged industrial zone, why not do it on purpose?
    • It feels like the developers ran out of time and had to ship the game with a couple of placeholder challenges instead of actual puzzles.
    • More importantly, CC leans on some of the same visual tricks that Silent Hill used back in 1999.
    • One thing that CC doesn’t do well, on the other hand, is conveying interactivity.
  • Fallacies (90%)
    The author makes several comparisons between Crow Country and other games, but does not commit the fallacy of false cause or hasty generalization. He also provides thoughtful analysis on the game's visual style and challenges. However, there are a few instances of hyperbole that could be considered inflammatory rhetoric.
    • Crow Country is a genuine must-see.
    • It's one of the best horror games this year.
  • Bias (100%)
    None Found At Time Of Publication
  • Site Conflicts Of Interest (100%)
    None Found At Time Of Publication
  • Author Conflicts Of Interest (100%)
    None Found At Time Of Publication