LinkedIn Adds In-App Games to Boost Popularity of Wordle and Networking

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LinkedIn is adding in-app games to its platform
LinkedIn's gaming experience aims to tap into the popularity of Wordle by allowing players to compete against each other based on their workplace rankings
The company is working on puzzle-based games such as Queens, Inference, and Crossclimb
LinkedIn Adds In-App Games to Boost Popularity of Wordle and Networking

LinkedIn, a Microsoft-owned social platform primarily used for networking and job hunting, is planning to add in-app games to its platform. The company has confirmed that it is working on puzzle-based games such as Queens, Inference, and Crossclimb. LinkedIn's gaming experience aims to tap into the popularity of Wordle by allowing players to compete against each other based on their workplace rankings.



Confidence

80%

Doubts
  • It is not clear if LinkedIn will be able to successfully integrate in-app games without disrupting its primary purpose as a networking and job hunting platform.

Sources

62%

  • Unique Points
    • , a platform that surely everybody associates with fun, may soon offer puzzle-based games to give its users something to do besides networking.
    • The company is tapping into the same wave of puzzle-mania that helped simple games like Wordle find viral success and millions of players. Three early efforts are games called Queens, Inference, and Crossclimb.
  • Accuracy
    No Contradictions at Time Of Publication
  • Deception (30%)
    The article is deceptive in several ways. Firstly, the title implies that LinkedIn is developing games to distract users from their job hunt when in fact it states that employees' scores will affect how companies are ranked in the game. This contradicts the idea of distraction and suggests a more competitive element. Secondly, while Nima Owji posted screenshots of some games on Twitter, there is no mention or link to any official LinkedIn announcement regarding these games. The article also fails to disclose sources for its information which makes it difficult to verify the accuracy of the claims made.
    • The title implies that LinkedIn is developing games to distract users from their job hunt when in fact it states that employees' scores will affect how companies are ranked in the game. This contradicts the idea of distraction and suggests a more competitive element.
  • Fallacies (70%)
    The article contains an appeal to authority fallacy by stating that LinkedIn is working on in-app games without providing any evidence or sources. The author also uses inflammatory rhetoric when they describe the games as 'cool and fun' which could be seen as biased.
    • LinkedIn, a platform that surely everybody associates with fun,
  • Bias (75%)
    The article is biased towards the idea that LinkedIn's in-app games are a positive development. The author uses phrases like 'fun', 'cool and fun', and describes the games as something to do besides networking which implies they will be a distraction from work rather than an addition to it.
    • BREAKING: #LinkedIn is working on IN-APP GAMES!
      • Per TechCrunch, the titles LinkedIn is working on so far include
      • Site Conflicts Of Interest (50%)
        Cheyenne MacDonald has a conflict of interest with LinkedIn as she is reporting on the company's development of in-app games. The article mentions that LinkedIn is working on IN-APP GAMES! and Nima Owji, who was quoted in the article, works for LinkedIn.
        • Cheyenne MacDonald has a conflict of interest with LinkedIn as she is reporting on the company's development of in-app games. The article mentions that LinkedIn is working on IN-APP GAMES! and Nima Owji, who was quoted in the article, works for LinkedIn.
        • Author Conflicts Of Interest (50%)
          None Found At Time Of Publication

        66%

        • Unique Points
          • LinkedIn is working on a new games experience.
          • The company is tapping into the same wave of puzzle-mania that helped simple games like Wordle find viral success and millions of players. Three early efforts are games called Queens, Inference, and Crossclimb.
          • Player scores will be organized by places of work with companies getting ranked based on those scores.
        • Accuracy
          • Microsoft is a gaming behemoth with its games business bringing in $7.1 billion in revenues last quarter.
          • LinkedIn plans to organize player scores based on places of work with companies getting ranked based on those scores.
        • Deception (50%)
          LinkedIn is planning to add gaming to its platform in order to boost user engagement. The company has been working on a new games experience and has shared code that points to this work. One of the ideas LinkedIn appears to be experimenting with involves player scores being organized by places of work, with companies getting ranked based on those scores.
          • LinkedIn is planning to add gaming to its platform in order to boost user engagement.
        • Fallacies (70%)
          The article contains several examples of informal fallacies. The author uses an appeal to authority by stating that Microsoft's gaming business brought in $7.1 billion in revenues last quarter and passing Windows revenues for the first time without providing any evidence or context about this information.
          • > Ingrid Lunden, a journalist at TechCrunch, reports on LinkedIn's plans to add gaming to its platform. The article contains several examples of informal fallacies.
        • Bias (80%)
          LinkedIn is planning to add gaming to its platform in order to boost user engagement. The company has been working on a new games experience that includes puzzle-based games like Wordle and others. LinkedIn's owner Microsoft is also involved in the gaming industry through its Xbox business which brought in $7.1 billion last quarter, passing Windows revenues for the first time.
          • LinkedIn is working on a new games experience
            • The images shared by the researcher on X are not the latest versions.
              • Three early efforts are games called Queens, Inference and Crossclimb
              • Site Conflicts Of Interest (50%)
                None Found At Time Of Publication
              • Author Conflicts Of Interest (50%)
                None Found At Time Of Publication

              76%

              • Unique Points
                • , the company announced Saturday. "I can confirm that we're playing with adding puzzle-based games within the LinkedIn experience to unlock a bit of fun, deepen relationships, and hopefully spark the opportunity for conversations," a company spokesperson told Seeking Alpha. <br/>
                • LinkedIn is working on a new games experience.
                • The purpose of the games is to deepen relationships and spark conversations on the platform.
              • Accuracy
                • , the company announced Saturday. "I can confirm that we're playing with adding puzzle-based games within the LinkedIn experience to unlock a bit of fun, deepen relationships, and hopefully spark the opportunity for conversations," a company spokesperson told Seeking Alpha. </p>
              • Deception (100%)
                None Found At Time Of Publication
              • Fallacies (75%)
                None Found At Time Of Publication
              • Bias (75%)
                The article contains a statement from the author that suggests they are trying to add puzzle-based games within LinkedIn's platform in order to 'unlock a bit of fun', 'deepen relationships', and 'spark conversations'. This is an example of ideological bias as it implies that adding games will have positive effects on users. Additionally, there is no evidence provided for this claim.
                • I can confirm that we're playing with adding puzzle-based games within the LinkedIn experience to unlock a bit of fun, deepen relationships, and hopefully spark the opportunity for conversations,
                • Site Conflicts Of Interest (50%)
                  The author has a conflict of interest with Microsoft as they are mentioned in the article and it is stated that LinkedIn will be launching gaming within its platform. The author also mentions their own personal experience with puzzle-based games which could potentially influence their reporting on this topic.
                  • Microsoft is mentioned in the article stating that LinkedIn will be launching gaming within its platform.
                  • Author Conflicts Of Interest (50%)
                    None Found At Time Of Publication

                  80%

                  • Unique Points
                    • LinkedIn is considering adding games to its platform
                    • `Queens` is one of the puzzle-based games being developed for LinkedIn
                    • aCrossclimbⰺis one of the puzzle-based games being developed for LinkedIn
                  • Accuracy
                    • Player scores will be organized by places of work with companies getting ranked based on those scores.
                  • Deception (100%)
                    None Found At Time Of Publication
                  • Fallacies (70%)
                    The article contains an appeal to authority fallacy by stating that LinkedIn's leadership team desires to broaden the platform's interactivity value. The author also uses a dichotomous depiction of LinkedIn as being primarily used for professional purposes and not showing personal information such as vacation pictures or foul-mouthed rants, which is an informal fallacy.
                    • LinkedIn Gaming? First reported by TechCrunch
                    • We're playing with adding puzzle-based games within the LinkedIn experience to unlock a bit of fun, deepen relationships, and hopefully spark the opportunity for conversations.
                  • Bias (75%)
                    The article is biased towards the idea that LinkedIn's new games will help deepen relationships and spark conversations. The author uses phrases like 'in keeping with the theme of the platform', which implies that these games are a natural fit for LinkedIn. Additionally, when discussing how professionals in the gaming industry use LinkedIn as a networking tool, it is presented as if this is an exclusive or unique aspect of LinkedIn's value proposition.
                    • LinkedIn has long been used by gaming industry workers as a networking and profile showcase tool.
                      • We’re playing with adding puzzle-based games within the LinkedIn experience to unlock a bit of fun, deepen relationships, and hopefully spark the opportunity for conversations. Stay tuned for more!
                      • Site Conflicts Of Interest (100%)
                        None Found At Time Of Publication
                      • Author Conflicts Of Interest (50%)
                        Grant Taylor-Hill has a conflict of interest on the topic of LinkedIn games as he is an author for Insider Gaming which covers gaming news and reviews. He also mentions TechCrunch in his article which could indicate that he may have financial ties with them or be affiliated with their coverage.
                        • Grant Taylor-Hill writes 'LinkedIn has been working on games to add to its platform for some time now, but it's only just started testing these internally. The company is also looking at partnering with other gaming companies and platforms like TechCrunch.'
                          • The article mentions that LinkedIn wants to have games on its platform which could indicate a financial interest in the topic.

                          61%

                          • Unique Points
                            • Games are coming to LinkedIn
                            • LinkedIn is planning to add a new game experience to the platform
                            • The gaming experience is designed to tap into the popularity of games like Wordle and allow players to compete against each other based on their workplace rankings
                          • Accuracy
                            No Contradictions at Time Of Publication
                          • Deception (30%)
                            The article is deceptive in several ways. Firstly, the title of the article suggests that games are coming to LinkedIn when there is no evidence to suggest this. Secondly, the author claims that players' scores will be sorted by their workplace and ranked which implies a competitive element but it does not mention anything about competing against friends or colleagues. Thirdly, the representative from LinkedIn confirms that they are working on adding puzzle-based games to the platform but there is no information provided about when this feature will be available.
                            • The title of the article suggests that games are coming to LinkedIn
                            • The author claims that players' scores will be sorted by their workplace and ranked, implying a competitive element but it does not mention anything about competing against friends or colleagues.
                          • Fallacies (70%)
                            The article contains an appeal to authority fallacy by stating that LinkedIn is working on adding puzzle-based games to the platform. The author also uses inflammatory rhetoric when describing the gaming experience as a way to unlock fun and deepen relationships. Additionally, there are dichotomous depictions of the gaming experience being both friendly competition against friends and colleagues, but also sparking conversations.
                            • The games will be sorted by workplace scores
                            • Players' scores will be ranked allowing you to take on another office or even across the country.
                          • Bias (75%)
                            The article is biased towards the idea that LinkedIn's new game experience will be popular and successful. The author uses language like 'tap into the same popularity of games like Wordle', which implies that these games are already well-known and widely enjoyed. Additionally, the author describes the gaming experience as a way to 'deepen relationships' and spark conversations, implying that it is not just for competition but also for socializing. The article also mentions LinkedIn's previous success with integrating OpenAI's GPT language models into their platform which suggests they are trying to replicate this success with the new game experience.
                            • deepen relationships and spark conversations
                              • tap into the same popularity of games like Wordle
                                • The games will be popular and successful
                                • Site Conflicts Of Interest (50%)
                                  None Found At Time Of Publication
                                • Author Conflicts Of Interest (50%)
                                  None Found At Time Of Publication